This is partly what I was getting at in the intro to my review of Nothing Could Be Further From the Truth.
More games with directly mimesis-breaking mechanics and properties like learn-by-dying, replay to optimise your turn-count,…
I welcome this. Through the past few decades, “immersion” had taken on somewhat of a “Holy Grail”-halo. An often referenced, valiantly sought after, but ultimately seldomly if ever attained ideal.
A concept that should never have been promoted to ideal in the first place.