I’ve been trying pick a few XYZZY-eligible games to play, and this quest game caught my attention. I’m actually somewhat impresed with the implementation of the first room, but I can’t figure out what to do. I’ve read posts on the Quest site that seem to indicate that is not a one-room game.
I already found the farthing coin in the player character’s pocket.
I’m starting to be able to say I’ve played a decent number of Quest games. A common mechanism people set up in the engine is plain ol’ ‘Use A on B’ with no specific commands as alternatives. This grammar makes more sense in a point’n’clickier context, but this particular game offers no point’n’clicking, not even for its inventory, which makes the solution just not intuitive. So the solution, as you might now have now guessed, is use farthing on fountain
And apparently that doesn’t work either until the water has been examined. That’s an interesting implementation; I wonder if it’s a peculiarity of Quest or if it was a concious puzzle design decision.