Sure. Although, personally, I would definitely trust the weighted results more than the unweighted ones. But that just a matter of opinion, I guess.
Well, I am definitely biased, but I do trust those informed guesses (that are based on data that cannot be easily lied about by the respondents) more than I trust Gallup polls and similar. My wife’s a sociologist who has been working as a market researcher for several years now, so I like to think I have a bit of insight.
But again, I don’t think this can be resolved unless we both dig into a year-long study of research methods. Let’s keep it as “we agree to disagree”. And I mean it in the most friendly way possible.
wow, thanks for putting this together! Stuff like this can really help gamebook authors with marketing!
None of the stats were super surprising except “the younger you are, the more likely you are to know about gamebooks.” Can you define “young”? At conventions I generally found those that were late 20’s to early 50’s were familiar with the genre (and very fond of it).
Slightly off topic, but the notion behind egamebook sounds awesome - and couldn’t agree with you more! I’m exploring something very similar, but just building the game - not the tool set. Do you twitter?
Easiest way is to show you the data. If you click here and scroll to the bottom, see the last graph. It’s not a categorical difference, but it’s there. I think at conventions there’s a significant sample bias.
Re OT: I just checked you Heroes Guard and I love it. Subscribed to mailing list and followed you on Twitter. My Twitter account is mostly about work and tech in general, but if you’re interested in egamebook, there are ways to stay updated at the bottom of the homepage.