Help with grid_fill change, Quest 5

I am working on a game in Quest 5. I am trying to create a game attribute that would change the grid_fill attribute when the player enters the room. This attribute would be based on what type of terrain the room represented: “water”, “mountain”, “desert”, ect.

I’m not sure how to create an attribute that would change the room feature when the player enters it.

Any and all help is greatly appreciated.

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