If you are requesting technical assistance with Twine, please specify:
Twine Version: 2.3.16
Story Format: Sugarcube 2.36.1
Hello, I am trying to add a custom button to my game and I get it to work but the problem is that it rearranges a lot of stuff.
i.e:
My passages won’t show the top.
When I scroll to the bottom the background changes colors and blacks out text.
Some texts get centered for no reason.
I know the easy solution is to not use the button but I enjoy it and would like it to be in the game. I am a new coder, so I did copy this code from a website. So i understand if there is stuff in the code messing with my game. I just want to be able to take out what’s messing with my game while keeping the design of the button. Anyway, here is the code if someone could pretty please help me.
html,
body {
margin: 0;
padding: 0;
width: 100%;
height: 100vh;
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
background: #000;
}
.glow-on-hover {
width: 220px;
height: 50px;
border: none;
outline: none;
color: #fff;
background: #111;
cursor: pointer;
position: relative;
z-index: 0;
border-radius: 10px;
}
.glow-on-hover:before {
content: '';
background: linear-gradient(45deg, #ff0000, #ff7300, #fffb00, #48ff00, #00ffd5, #002bff, #7a00ff, #ff00c8, #ff0000);
position: absolute;
top: -2px;
left:-2px;
background-size: 400%;
z-index: -1;
filter: blur(5px);
width: calc(100% + 4px);
height: calc(100% + 4px);
animation: glowing 20s linear infinite;
opacity: 0;
transition: opacity .3s ease-in-out;
border-radius: 10px;
}
.glow-on-hover:active {
color: #000
}
.glow-on-hover:active:after {
background: transparent;
}
.glow-on-hover:hover:before {
opacity: 1;
}
.glow-on-hover:after {
z-index: -1;
content: '';
position: absolute;
width: 100%;
height: 100%;
background: #111;
left: 0;
top: 0;
border-radius: 10px;
}
@keyframes glowing {
0% { background-position: 0 0; }
50% { background-position: 400% 0; }
100% { background-position: 0 0; }
}