Harlowe: Scheduled Events

Also called “Easter Eggs”, I believe.
In my opinion they can be useful in almost any kind of story and that’s why I have written a special post.

Attached, you will find a very small “game”.
Two events are created. The first one fires after two turns and just displays a message. The second fires after four turns and creates a link in the current passage.

The priciple is simple but writing the code wasn’t: local variables can be nasty when used in nested loops with (live:) macros…
CombatEN.zip (94.1 KB)