Some people could be scared of the “half finished” part, and think I want you to finish a game I have put only a minimal amount of effort into. That is not the case, this is half of a big project. The source file already has more than 10,000 words, 17 rooms, and 116 things, I have about 5 finished puzzles with hints for all of them, and I think you are persuaded by now.
At this point, I feel like some major changes need to be made to the pretext of the game. Right now it involves 4 characters roaming around a mansion. The player can play any of them, but the messages seem a bit strange, referring to whoever the player happens to be as “you”, even when “you” changes. I am thinking I might need to change the story tense to make it more natural. One idea I had was simulate a phone conversation, where the player plays a fifth character outside of the story, say a mother or a police guy, who gives instructions to the characters inside the mansion. That way, I have a good excuse for allowing the player to control multiple characters, and gives a nice story, but I don’t know if that will work.
I also would like feedback on normal beta-testing things, like spelling or grammar errors, alternate solutions or phrasings of commands that should be supported or at least give a good message, bugs and other things.
BTW: Try “hint”, “full score”, or “what is …?”
edit: New version based on zombie’s comments. Was surpried how many problems he found considering he made it only through a third of the game, but now at least it’s a lot better third.
madhouse_release3.gblorb (860 KB)
madhouse.gblorb (851 KB)
madhouse.gblorb (836 KB)