I made a lot of progress recently and accomplished several rituals that had been stumping me, but now I’ve got several neat new tools and don’t know where to use them.
Recently, I have been able to create but haven’t figured out what to do with:
- The Glass Permeability Chime
- The Aura Imitation crystal
- The Clock Tincture
- The Medical File Seal (haven’t found a lock that uses this yet)
My current plan was to use the glass permeability chime to get through the window in the Scaphe Arcade (I can see a paper out there), but I can’t figure out how to pressurize the bay. I tried the clock tincture on the emergency pressurization valve but it still won’t turn. I also thought of trying to use the clock tincture to unstick the ladder in the observatory but I can’t figure out how to get it on there. Maybe there’s some way to make a super soaker?
I’ve recently been able to reach two of the dragons (Pneuma and Syndesis) but haven’t figured out anything to do with them.
I’d appreciate a hint or two to set me on the right track.
Here’s my Recall results:
Formulas:
> recall formulas
You know an impressive list of alchemical formulae:
the Mithraic Sealing
a Mediate Anima
a Relative Anima
the Phlogistical Catalysis
the Sealing of Shamash
a Major Animus
the Ka Sealing
the Crystalline Tempering
a symmetric sequence
an antisymmetric sequence
a word of emulgence
the Chi Binding
an isomorphic group
an idempotent group
a word of anaphylaxis
the Binding of the Celestial Sphere
a phlegmatic sealing word
a Minor Animus
a resonant tone
a syllable of counterbalance
the Anodyne Evocation
a word of entension
a word of culmination
the Hermetic Sealing
the Binding of Antipathy
the categorical imperative
the Lesser Phlogistical Saturation
an elementary word of binding
a word of essential nature
a simple sealing word
an unsealing mantra
Rituals:
> recall rituals
You have learned twenty-eight rituals: (* marks rituals you have not yet completed)
copper percalcinate synthesis
aura imitation inscription (with quartz)
lodestone of centrality creation
lead weight increase inscription ()
viridigris synthesis
sublime spirit synthesis
clock tincture synthesis
metal attractor inscription
prophylactic scalpel inscription
aura invisibility inscription
perfect mud synthesis
bamuriatic acid synthesis ()
glass permeability inscription
gold ignition
aura imitation inscription (with jade) ()
electrum phlogistication ()
aura impermeability inscription
breath-holding synthesis
planetary lens creation
lodestone of purity creation
fire-resistance synthesis
resonant oculus creation
fungicide synthesis
universal tarnish cleansing inscription (with the brass pin)
doubled rust cleansing inscription (with the steel bolt)
doubled tarnish cleansing inscription (with the brass pin) (*)
basic rust cleansing inscription (with the steel bolt)
basic tarnish cleansing inscription (with the brass pin)
Places:
> recall places
Since the accident, you have visited these notable locations:
the Secondary Alchemy Lab
the Mech Lab Crawlspace
the Void
the Herbarium Nook
the Chymic Lab
the Mechanica Lab
the Materials Store
the Opticks Lab
the Opticks Annex
the Pyrics Lab
the Pyrics Store
the Main Store
the Library
the Lab Wing Hallway
the Nave
the Airlock
the Medical Wing
the Medical Workroom
the Portico
Junior Quarters
the Deck Suite
the High Tower
the Master Rector’s Quarters
the Study Room
the Under Ward
the Scaphe Arcade
the Exoscaphe
the Paper Garden
the Paper Maze, Center
the Observatory
the Grand Stair, Top
the Grand Stair, Bottom
the Birdhouse
the Burning Hall West
the Edge of Chasm
the Deep Stacks
the Confusing Cracks
Facts:
You have picked up assorted facts:
the soul mirroring fragment
the vibration technique fragment
a lecture on the theory of dragons
the Cold Crucible gossip
musical theory
the white-fuse challenge
the store safe combination
the electrum substitution
the spiritual environment
the exhilarant environment
the recursive metaphor technique
the periodic table of stone
the Birdhouse defensive stricture
the nature of aura clouds
a lecture on potions
the percalcination procedure
the elemental earth loan
a lecture on gestalt shelves
the copper calcination demonstration
the crawlway access combination
the catalytic environment
the work assignment
the resinous note
a lecture on aromas
Doors
> recall doors
You have yet to deal with the following locked doors and barriers:
the Secondary Alchemy Lab door
the Chymic Lab door
the Opticks closet door
the Deck Suite Venture door
the Tertiary Lab door
the Airlock outer door
the Portico main doors
the North Arcade marble door
the Exoscaphe hatch
the obsidian door
the Barosy gate
the Observatory ladder
the South Chasm bridge
the High Tower cabinet
twelve fractures
Items
> recall items
Since the accident, you have found (or created) these (portable) items:
four potion bottles (breath holding, fire resistance, clock tincture, and fungicide)
four chymic vials (sublime spirit, copper percalcinate, perfect mud, and viridigris)
nine chymic flasks (saline, rubbing alcohol, mineral oil, muriatic acid, vitriolic acid, vinegar,
lubanja, alum, and sand)
five impets of essential oil (ginger, peppermint, citronelle, kelp, and eucalyptus)
seven metal rods (lead, platinum, nickel, moon-metal, orichalcum, gold, and phlogisticated gold)
two lengths of wire (platinum and nickel)
six stone chips (granite, sandstone, flint, basalt, marble, and obsidian)
seven wooden splints (elemental wood, cedar, maple, winter-oak, blackwood, green linden, and
swamp pith)
four chimes (bronze F-sharp, bronze B, glass G-flat, and glass H)
four clay molds (for Medical, Alchemy, Aithery, and Venture Files)
four seals (lead Medical, lead Alchemy, lead Aithery, and lead Venture)
a scratched bubble
a shard of elemental earth
a capsule of elemental water
a brass pin
a steel bolt
a length of silver chain
a length of silk cord
a glass loop
a concave glass lens
a convex glass lens
a lump of rock salt
a fluorspar crystal
a long quartz prism
a broad quartz prism
a rough diamond
an iron bead
a sprig of rosemary
a pinecone
a sprig of honeysuckle
a dried mushroom
a chunk of coral
a pinch of mustard seed
a pinch of zafranum
a white feather
a lump of camphrost
a torch-lighter
a crusty scalpel
a resonant oculus
a planetary lens
a lodestone of purity
a lodestone of centrality
a brass coin
a silver coin
a horn coin
a measuring block
an ivory bead
a Chinese amulet
a rotor card
a blank tin slip
a pair of tarnished calipers
a thick key
a porcelain paten
a labyrinth tile
Edit: Oops, forgot Rooms:
Since the accident, you have visited these notable locations:
the Secondary Alchemy Lab
the Mech Lab Crawlspace
the Void
the Herbarium Nook
the Chymic Lab
the Mechanica Lab
the Materials Store
the Opticks Lab
the Opticks Annex
the Pyrics Lab
the Pyrics Store
the Main Store
the Library
the Lab Wing Hallway
the Nave
the Airlock
the Medical Wing
the Medical Workroom
the Portico
Junior Quarters
the Deck Suite
the High Tower
the Master Rector’s Quarters
the Study Room
the Under Ward
the Scaphe Arcade
the Exoscaphe
the Paper Garden
the Paper Maze, Center
the Observatory
the Grand Stair, Top
the Grand Stair, Bottom
the Birdhouse
the Burning Hall West
the Edge of Chasm
the Deep Stacks
the Confusing Cracks