Oh shoot!! I had a block in my head about that ritual, since a while back I had tried it and failed, after trying to (unsuccessfully} speak passivity, only realizing later that passivity = phlegmatic.
Thanks!
Oh shoot!! I had a block in my head about that ritual, since a while back I had tried it and failed, after trying to (unsuccessfully} speak passivity, only realizing later that passivity = phlegmatic.
Thanks!
Thanks for the help! Did a bunch of stuff, but am at impasse again.
[spoiler]I awakened Baros, and had him eat Pneuma. But I cannot for the life of me figure out how to open any two of the other dragons’ rooms so I can drop a fulcrum in one and guide Baros to the other. Birdhouse requires orichalcum, and so does Aithery and Paper Maze; Barosy requires elemental water or earth and so do Aithery and Birdhouse.
Also can’t get exoscaphe key and get out despite having activated pneuma.
Should I be trying to do great marriage again? But can’t seem to do that because I run out of elemental fire once I use it for the fire devourer, and I can’t figure out how to phlogisticate regium because it requires a catalytic bound to which I don’t currently seem to have access (though other spoilers seem to say it’s in Tertiary… to which I can’t get the key).
Help![/spoiler]
Rituals
dragon fulcrum inscription
obsidian solvent synthesis
yang oil synthesis
marble solvent synthesis
perfect diamond creation
fire-devourer synthesis
granite solvent synthesis ()
lead weight decrease inscription
counter-Gaian precipitate synthesis
vacuum-protection synthesis
Gaian precipitate synthesis
coralicide synthesis
perfect mud synthesis
bamuriatic acid synthesis
copper percalcinate synthesis
sublime spirit synthesis
viridigris synthesis
Great Marriage
dispersal brush creation
lead weight increase inscription
aura imitation inscription (with quartz)
lodestone of centrality creation
prophylactic scalpel inscription
lodestone of purity creation
aura invisibility inscription
aura imitation inscription (with jade) ()
clock tincture synthesis
metal attractor inscription
glass permeability inscription
aura impermeability inscription
electrum phlogistication ()
gold ignition
planetary lens creation
breath-holding synthesis
fire-resistance synthesis
resonant oculus creation
fungicide synthesis
universal tarnish cleansing inscription (with the brass pin)
doubled rust cleansing inscription (with the steel bolt)
doubled tarnish cleansing inscription (with the brass pin) ()
basic rust cleansing inscription (with the steel bolt)
basic tarnish cleansing inscription (with the brass pin)
Places
the Secondary Alchemy Lab
the Mech Lab Crawlspace
the Void
the Herbarium Nook
the Chymic Lab
the Mechanica Lab
the Materials Store
the Opticks Lab
the Opticks Annex
the Pyrics Lab
the Pyrics Store
the Main Store
the Storage Nook
the Library
the Lab Wing Hallway
the Nave
the Airlock
the Hadean Plain
the Medical Wing
the Medical Workroom
the Chancel
the Nave Crawlway
the Portico
Junior Quarters
the Deck Suite
the High Tower
the Master Rector’s Quarters
the Study Room
the Under Ward
the Scaphe Arcade
the Dressing Room
the Exoscaphe Bay
the Exoscaphe
the Exoscaphe Dome
the Paper Garden
the Paper Maze, Center
the Observatory
the Aithery
the Grand Stair, Top
the Grand Stair, Bottom
the Birdhouse
the Burning Hall West
the Antechamber
the Barosy
the Edge of Chasm
the Deep Stacks
the Canyon Bridge Span
the Deep Lab
the Confusing Cracks
the Hadean Land, at Wreck
The following rooms still need to be checked with the oculus for sparks:
the Dead End Passage
Also can’t get exoscaphe key and get out despite having activated pneuma.
Tactically, that is what you must do next.
I think you’ve overlooked something that you can interact with.
It’s near the Exoscaphe.
It’s in the Scaphe Arcade.
“A valve wheel is mounted next to the portal.”
I suspect you’re missing something else, too. Could you paste in a total recall? Formulas, rituals, places, facts, doors, and things.
Thanks! Yes, I suspect I’m missing something else too.
[spoiler]Now I figured out how to phlogisticate regium and so was able to absorb Syndesis, but Aistheta still evades me – as the Aithery + any of the other lairs require either orichalcum or elemental earth to get into.
And I can’t get into chancel to do another great marriage because the orichalcum I need for the aura imitation was used up to get elemental air.[/spoiler]
Total recall:
Rituals
obsidian solvent synthesis (with the perfect diamond)
dragon fulcrum inscription
obsidian solvent synthesis (with the elemental earth)
yang oil synthesis
marble solvent synthesis (with the elemental earth)
perfect diamond creation
fire-devourer synthesis
granite solvent synthesis (with the elemental earth) ()
lead weight decrease inscription
counter-Gaian precipitate synthesis
vacuum-protection synthesis
Gaian precipitate synthesis
coralicide synthesis
perfect mud synthesis
bamuriatic acid synthesis
copper percalcinate synthesis
sublime spirit synthesis
viridigris synthesis
Great Marriage
dispersal brush creation
lead weight increase inscription
aura imitation inscription (with quartz)
lodestone of centrality creation
prophylactic scalpel inscription
lodestone of purity creation
aura invisibility inscription
aura imitation inscription (with jade) ()
clock tincture synthesis
metal attractor inscription
glass permeability inscription
aura impermeability inscription
electrum phlogistication
gold ignition
planetary lens creation
breath-holding synthesis
fire-resistance synthesis
resonant oculus creation
fungicide synthesis
universal tarnish cleansing inscription (with the brass pin)
doubled rust cleansing inscription (with the steel bolt)
doubled tarnish cleansing inscription (with the brass pin) (*)
basic rust cleansing inscription (with the steel bolt)
basic tarnish cleansing inscription (with the brass pin)
Places
the Secondary Alchemy Lab
the Mech Lab Crawlspace
the Void
the Herbarium Nook
the Chymic Lab
the Mechanica Lab
the Materials Store
the Opticks Lab
the Opticks Annex
the Tertiary Alchemy Lab
the Pyrics Lab
the Pyrics Store
the Main Store
the Storage Nook
the Library
the Lab Wing Hallway
the Nave
the Airlock
the Hadean Plain
the Medical Wing
the Medical Workroom
the Chancel
the Nave Crawlway
the Portico
Junior Quarters
the Deck Suite
the High Tower
the Master Rector’s Quarters
the Study Room
the Under Ward
the Scaphe Arcade
the Dressing Room
the Exoscaphe Bay
the Exoscaphe
the Exoscaphe Dome
the Paper Garden
the Paper Maze, Center
the Observatory
the Aithery
the Grand Stair, Top
the Grand Stair, Bottom
the Birdhouse
the Charred Hall West
the Antechamber
the Barosy
the Edge of Chasm
the Deep Stacks
the Canyon Bridge Span
the Deep Lab
the Confusing Cracks
the Hadean Land, at Wreck
The following rooms still need to be checked with the oculus for sparks:
the Dead End Passage
Formulas
the caudex access pattern
the second alien glyph (spent)
the radix access pattern
the first alien glyph (spent)
the Name of the Tortoise
Grendel’s Sealing
the Greater Phlogistical Saturation
the Dracon Invocation
a symmetric sequence
an antisymmetric sequence
the Phlogistical Catalysis
the Marcher’s Sealing
a Mediate Anima
a Relative Anima
the Mithraic Sealing
a Major Animus
a Minor Animus
a phlegmatic sealing word
the Ka Sealing
the Crystalline Tempering
the Chi Binding
a word of emulgence
the Sealing of Shamash
the Binding of the Celestial Sphere
an isomorphic group
an idempotent group
a word of anaphylaxis
a syllable of counterbalance
a resonant tone
the Anodyne Evocation
a word of entension
a word of culmination
the Hermetic Sealing
the Binding of Antipathy
the categorical imperative
the Lesser Phlogistical Saturation
an elementary word of binding
a word of essential nature
a simple sealing word
an unsealing mantra
Facts
a lecture on aither poisoning
the maze column indicator
the alien fluid resonator switch
the Chancel defensive stricture
the emergency dragon subsumption
the perfect diamond substitution
the dragon reanimation attempt
the homunculus definition
the ephemeris billet combination
the echo vibration fragment
the transition echo fragment
the soul mirroring fragment
a lecture on the theory of dragons
the vibration technique fragment
the periodic table of stone
the Cold Crucible gossip
musical theory
the store safe combination
the Birdhouse defensive stricture
the spiritual environment
the electrum substitution
the white-fuse challenge
the exhilarant environment
the recursive metaphor technique
the nature of aura clouds
a lecture on potions
the percalcination procedure
the elemental earth loan
a lecture on gestalt shelves
the copper calcination demonstration
the crawlway access combination
the catalytic environment
the work assignment
the resinous note
a lecture on aromas
Now I figured out how to phlogisticate regium and so was able to absorb Syndesis, but Aistheta still evades me – as the Aithery + any of the other lairs require either orichalcum or elemental earth to get into.
What did absorbing Syndesis do?
Examine your active dragon with the oculus.
“patches covering the worst holes – by the secondary alchemy lab, the chymic lab, the opticks lab, and the deck suite.” Investigate those places more carefully.
You can go north from the Deck Suite now, to the Master-at-Arms Quarters.
The Barosy key is there.
Using the Barosy key, you can enter the Barosy without using elemental earth or orichalcum.
Total recall
For the record, your recall was missing “doors” and “things”.
Hi all,
I’ve just started playing Hadean Lands. Love it, but I don’t think my IF skills are as sharp as many of yours, and it’s likely the questions I will ask will be from near the beginning of the game. I don’t think there’s any way to search for beginning clues, so please bear with me!
OK, so right now I need a jade bead, and, I think, a water-breathing spell of some sort. Advice?
For the record, your recall was missing “doors” and “things”.
Absolutely correct, and my apologies. And thank you very much for the help so far!
Made a lot of progress, have placed the intensional ballast, and am in the antechamber with everything I need for the great marriage, but arghh… cannot for the life of me find the jade bead for jade imitation, though I seemed to have looked high and low. Any advice? Sigh.
OK, so right now I need a jade bead, and, I think, a water-breathing spell of some sort. Advice?
Mmm, that doesn’t sound like what you’ll need next at this stage. Could you run these commands and paste the output in a big spoiler tag?
rituals. doors. things. places. formulas. facts.
Made a lot of progress, have placed the intensional ballast, and am in the antechamber with everything I need for the great marriage, but arghh… cannot for the life of me find the jade bead for jade imitation, though I seemed to have looked high and low. Any advice? Sigh.
Not low enough.
You can access jade when you fix Aistheta.
Aistheta fixes the mazes in two places. Examine your active dragon with the oculus.
“alignment repairs in the garden maze and the cracks by the chasm”
Go visit the Confusing Cracks east of the chasm.
You can go east of the Cracks now. The jade is there.
Okay, I didn’t want to have to use hints, but well.
What is the ordered environment necessary for clockwork ritual and is the same ordered environment necessary for the Great Marriage?
And
Where can I find the Gaian precipitate ritual?
And
Barosy lock. It’s a ritual, but none seem to be directly connected.
Thanks
Okay, I didn’t want to have to use hints, but well.
What is the ordered environment necessary for clockwork ritual and is the same ordered environment necessary for the Great Marriage?
And
Where can I find the Gaian precipitate ritual?
And
Barosy lock. It’s a ritual, but none seem to be directly connected.
Thanks
Your first question:
Yes, they’re the same, even if the rituals don’t phrase it exactly the same way. How are you telling what your environment setup is for other things? How do you tell what effect something would have on an environment?
How to solve it yourself:
You can look at everything with the oculus and planetary lens, and you can look at a set-up ritual bound with the oculus as well, which will tell you if you’ve got it right.
Explicit:
Multiple things are orderly – personally, I used the thick key since I always had it on hand.
Your second question:
There’s a piece of paper you haven’t found.
It’s in the south-west area of the map.
Specifically, you need to do something about the coral intrusion.
You can take a piece of it. That give you any ideas?
Make coralicide, like fungicide but with the coral. Use that, get paper.
Your third question:
This one is a little unintuitive, IMHO. So try anything that seems vaguely related.
Solve your other issues first, though.
And take a good look at the lock.
It’s brass.
Get your clock tincture made, and use it on the lock.
dfabulich, finished the game. Thanks so much for all the help!!
I’ve been at this all day, trying to figure it out, though I’m sure I’m missing something obvious.
Here are my rituals/doors
[spoiler]You have learned thirty-four rituals: (* marks rituals you have not yet completed)
vacuum-protection synthesis ()
Gaian precipitate synthesis
coralicide synthesis
aura imitation inscription (with quartz)
lodestone of centrality creation
lead weight increase inscription
perfect mud synthesis
bamuriatic acid synthesis ()
copper percalcinate synthesis
prophylactic scalpel inscription
clock tincture synthesis
metal attractor inscription
Great Marriage
dispersal brush creation
glass permeability inscription
aura imitation inscription (with jade) ()
viridigris synthesis
sublime spirit synthesis
lodestone of purity creation
electrum phlogistication ()
aura impermeability inscription
aura invisibility inscription
gold ignition
planetary lens creation
breath-holding synthesis
fire-resistance synthesis
resonant oculus creation
fungicide synthesis
universal tarnish cleansing inscription (with the steel bolt)
universal tarnish cleansing inscription (with the brass pin) ()
doubled rust cleansing inscription (with the steel bolt)
doubled tarnish cleansing inscription (with the brass pin) ()
basic rust cleansing inscription (with the steel bolt)
basic tarnish cleansing inscription (with the brass pin)
You have yet to deal with the following locked doors and barriers:
the Tertiary Lab door
the Airlock outer door
the Portico main doors
the North Arcade marble door
the Exoscaphe hatch
the obsidian door
the South Chasm bridge
the Garden Maze crawlway
the Storage Nook cabinet
fourteen fractures[/spoiler]
I know I need to:
Make lead weight decrease, though experimented with it in multiple ways
Get into the Tertiary lab
I’ve awakened Sydnesis, though I have no idea how to use him against the other dragons.
Help will be appreciated
I’ve reached what’s evidently an ending, but it feels pretty bleak and unsatisfactory. It looks like this:
[spoiler]You will reach the Nave
The Nave will be as dark as the rest of the Retort; moth-flickers of phlogiston will dance in the lamps. The floor will be clear now, the ceiling whole; but the walls will be dense with black, alien markings. You will not recognize them. You will not understand how they got there.
The marcher will be abandoned, as far as you will be able to see.
You will barely have learned the rudiments of alchemy, but the ritual bound will be unscathed. Surely there will be something you can try.
… and from here, I can’t seem to go anywhere or do anything.
(Edit: the simple sealing word does something, but makes it even clearer that this is the endpoint.)[/spoiler]
This is how I got here:
I awakened all four dragons (folding the others into Baros). I placed the intensional ballast.
I created a dragon fulcrum and did the emergency dragon subsumption procedure to set Baros free.
I went to the Chancel and did a second Great Marriage, ending with the Dracon Invocation.
It seems like there should be some way to get to another outcome … or am I just too used to happy endings?
Endings:
As far as we’ve found, there are two different final lines to the game. There is something you can do to make the marcher’s rescue more likely.
Did you do anything with “calyx access”?
“It has a whiff of dragon about it.”
Answer: Go to a dragon and say “calyx access”. You’ll then be able to get some more information about how to make the marcher’s fate a little more certain.
However, the ending is certainly abrupt. I think it invites a replay to mine as much plot as you can out of the game – there’s a lot to discover, and figuring out what happened is a meta-puzzle in itself.
I’ve been at this all day, trying to figure it out, though I’m sure I’m missing something obvious.
Here are my rituals/doors[spoiler]You have learned thirty-four rituals: (* marks rituals you have not yet completed)
vacuum-protection synthesis ()
Gaian precipitate synthesis
coralicide synthesis
aura imitation inscription (with quartz)
lodestone of centrality creation
lead weight increase inscription
perfect mud synthesis
bamuriatic acid synthesis ()
copper percalcinate synthesis
prophylactic scalpel inscription
clock tincture synthesis
metal attractor inscription
Great Marriage
dispersal brush creation
glass permeability inscription
aura imitation inscription (with jade) ()
viridigris synthesis
sublime spirit synthesis
lodestone of purity creation
electrum phlogistication ()
aura impermeability inscription
aura invisibility inscription
gold ignition
planetary lens creation
breath-holding synthesis
fire-resistance synthesis
resonant oculus creation
fungicide synthesis
universal tarnish cleansing inscription (with the steel bolt)
universal tarnish cleansing inscription (with the brass pin) ()
doubled rust cleansing inscription (with the steel bolt)
doubled tarnish cleansing inscription (with the brass pin) ()
basic rust cleansing inscription (with the steel bolt)
basic tarnish cleansing inscription (with the brass pin)You have yet to deal with the following locked doors and barriers:
the Tertiary Lab door
the Airlock outer door
the Portico main doors
the North Arcade marble door
the Exoscaphe hatch
the obsidian door
the South Chasm bridge
the Garden Maze crawlway
the Storage Nook cabinet
fourteen fractures[/spoiler]I know I need to:
Make lead weight decrease, though experimented with it in multiple ways
Get into the Tertiary lab
I’ve awakened Sydnesis, though I have no idea how to use him against the other dragons.Help will be appreciated
Your ritual question:
There’s only one substitution you need to the lead-weight ritual.
But it’s not a formula. Or an environment.
It’s an ingredient.
You need to use counter-Gaian precipitate.
That one is a formula change (symmetric for antisymmetric, IIRC – I don’t have the game with me right now).
Your location question:
You can’t get there (yet). And it should be fairly obvious that you can when you can.
Your plot question:
You have a bunch of exploring to do. Ask again for help if you need it when you have a more specific question. Always remember to check places and doors to see if there’s anything you can solve.
Hi! I’ve been playing this game since Sunday and have gotten pretty far along, but I’m stuck on a couple of things:
[spoiler]i’ve awakened Syndesis but no other dragons yet.
I can’t figure out how to get the Tertiary Lab key out of the Exoscaphe. I believe I need to get in there before I can awaken any more because you need the phlogisticated gold rod to light the phlogisticated electrum regium, but you need the dephlogisticated gold to make the quicksilver amalgam, so I hope there’s another catalytic bound in there.[/spoiler]
Am I on the right track? Should I do something else first?
Rituals:
yang oil synthesis ()
marble solvent synthesis
perfect diamond creation ()
dragon fulcrum inscription ()
obsidian solvent synthesis
fire-devourer synthesis
granite solvent synthesis ()
lead weight decrease inscription
counter-Gaian precipitate synthesis
lead weight increase inscription
vacuum-protection synthesis
aluminum permeability inscription
copper percalcinate synthesis
aura imitation inscription (with quartz)
lodestone of centrality creation
Gaian precipitate synthesis
coralicide synthesis
perfect mud synthesis
bamuriatic acid synthesis
prophylactic scalpel inscription
clock tincture synthesis
metal attractor inscription
Great Marriage
aura invisibility inscription
dispersal brush creation
lodestone of purity creation
universal tarnish cleansing inscription (with the steel bolt)
glass permeability inscription
sublime spirit synthesis
viridigris synthesis
aura imitation inscription (with jade) ()
electrum phlogistication ()
aura impermeability inscription
gold ignition
planetary lens creation
breath-holding synthesis
fire-resistance synthesis
resonant oculus creation
fungicide synthesis
universal tarnish cleansing inscription (with the brass pin)
doubled rust cleansing inscription (with the steel bolt)
doubled tarnish cleansing inscription (with the brass pin) (*)
basic rust cleansing inscription (with the steel bolt)
basic tarnish cleansing inscription (with the brass pin)
Rooms:
the Secondary Alchemy Lab
the Mech Lab Crawlspace
the Void
the Herbarium Nook
the Chymic Lab
the Mechanica Lab
the Materials Store
the Opticks Lab
the Opticks Annex
the Opticks Closet
the Pyrics Lab
the Pyrics Store
the Main Store
the Storage Nook
the Library
the Lab Wing Hallway
the Nave
the Airlock
the Hadean Plain
the Medical Wing
the Medical Workroom
the Chancel
the Nave Crawlway
the Portico
Junior Quarters
the Deck Suite
the High Tower
the Master Rector’s Quarters
the Master-at-Arms Quarters
the Study Room
the Under Ward
the Scaphe Arcade
the Dressing Room
the Exoscaphe Bay
the Exoscaphe
the Exoscaphe Dome
the Paper Garden
the Paper Maze, Center
the Observatory
the Aithery
the Grand Stair, Top
the Grand Stair, Bottom
the Birdhouse
the Burning Hall West
the Antechamber
the Barosy
the Edge of Chasm
the Deep Stacks
the Confusing Cracks
the Hadean Land, at Wreck
Doors:
the Tertiary Lab door
the Airlock outer door
the Portico main doors
the alien wreck
the South Chasm bridge
the Garden Maze crawlway
the Barosy crawlway
fifteen fractures
Thanks so much! This is an amazing game.
Hi! I’ve been playing this game since Sunday and have gotten pretty far along, but I’m stuck on a couple of things:
[spoiler]i’ve awakened Syndesis but no other dragons yet.
I can’t figure out how to get the Tertiary Lab key out of the Exoscaphe. I believe I need to get in there before I can awaken any more because you need the phlogisticated gold rod to light the phlogisticated electrum regium, but you need the dephlogisticated gold to make the quicksilver amalgam, so I hope there’s another catalytic bound in there.[/spoiler]
Am I on the right track? Should I do something else first?
You are on the right track, except that
that’s not the best way to amalgamate the mercury.
You can
use cheaper materials.
At a larger strategy level,
I’m pretty sure you will not be able to enter any new areas until you awaken more dragons.
You have everything you need to awaken one more via emergency subsumption, and each one you waken
will make it possible to tackle another.
Getting even more meta,
Discussion in the post-game thread indicates that Syndesis is the hardest choice of live dragon.
You might consider altering the subsumption ritual so that one of the others becomes the active dragon
when you waken it.
Oh, on reviewing your rooms/doors list, I realize that
“I’m pretty sure you will not be able to enter any new areas until you awaken more dragons”
isn’t 100% true. There is more you can do
at the wreck.
Specifically, it looks like you’ve not realized that
the mercury has more than one use.
However, I think you can/should leave this for later; you need not do it until
you are out of alien glyphs for the dragon subsumption ritual.
You are on the right track, except that
that’s not the best way to amalgamate the mercury.
You can
use cheaper materials.
Thanks! That was the nudge I needed. My husband, a metallurgy Ph.D. IRL, suggested using silver but of course that didn’t work, so I used the lead rod.
You also said,
Discussion in the post-game thread indicates that Syndesis is the hardest choice of live dragon.
You might consider altering the subsumption ritual so that one of the others becomes the active dragon
when you waken it.
I do not know how to do that. Is it a piece of knowledge I’ll find, or is it something I just have to figure out?