I am now implementing Conversation Framework by Eric Eve in one of my games.
One thing I am having trouble with. I want to eliminate the automatic greeting/leave-taking in conversations, because these things will already be written into the dialog or interaction text. I also want to eliminate implicit greeting/leave-taking, at least the messages that result. Is there an efficient way to do this? I want my PC to be able to freely converse with NPCs, should there happen to be more than one NPC in a room, without having to ‘hello’ or ‘goodbye’ each one.