I spent about half an hour with this: I didn’t really find anything to do and it’s not clear to me if it’s an intro that just gives a sense of the place or if there are mechanical things that I completely missed.
Fairly patchy, which is fine for an intro: some fun little touches: x cards
gets “Slimy and faded. Picking through the pile it appears someone has removed all the Aces.” but then a bunch of under-implemented places (mostly the usual beginner-ish making-flavorful-descriptions-by-adding-more-nouns-which-you-then-don’t-describe and most of them could be easily fixed by redirecting them to an existing object to make it clear that they won’t give you more details).
I have no idea what I’m doing here: the intro is mysterious – a little too mysterious.
You’d assumed, based on the location and sparse details whispered to you over the phone, that you were stealing some employee files or a secret lasagna recipe (with sauce almost certainly made with gunpowder). But the restaurant, and even its basement, are now five storeys above you, and the stairs descend further still.
And… “but you’re now five storeys down” isn’t an answer to “what am I supposed to do here, if not stealing employee files or a secret lasagna recipe?”
And the space is an odd mix of house and office and… there’s a theater, and a lab, and a ridiculously opulent office (with “soft, cerulean carpet running like twin rivers from the higher platform holding the desk, down two parallel pairs of steps, to the lower area near the entrance.”). So I’m not sure if the space is intentionally surreal or… what?
But it was interesting to wander around and look at, I just have a nagging feeling that “what if I missed the whole point of this demo?”
Anyone else play this? Quick, you have probably almost 24 hours before IFComp opens!
Transcript: good-bones.txt (46.8 KB)