Glk: Image scaling in buffer windows

Ah, nice. I thought I had to do something! I’d love to stop including two sizes for every image in my games, this is good stuff. Thanks!

I’ve added support for Glk 0.7.6 to Windows Glk, and made new builds of Windows Glulxe and Windows Git with it:
https://ifarchive.org/indexes/if-archive/programming/glulx/interpreters/glulxe/
https://ifarchive.org/indexes/if-archive/programming/glulx/interpreters/git/

These are also on GitHub:
https://github.com/DavidKinder/Windows-Glulxe/
https://github.com/DavidKinder/Git/
https://github.com/DavidKinder/Windows-Glk/

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Very good, thank you.

@Dannii, is Parchment going to automatically scale down images in text buffer windows, too?

When I get around to implementing it, it will!

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I’ve now implemented this in RemGlk-rs/Emglken/Parchment!

The GlkOte docs aren’t up to date. But I also saw that the docs in Github specify the new properties for graphics windows even though they aren’t used.

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