We’re supposed to be able to assign properties to scenes now, yes?
I can’t figure out why this won’t work:
[code]Right Here is a room.
Timer is a scene. Timer has a number called the tick. The tick of the Timer is zero. Timer begins when play begins.
Every turn when Timer is happening:
increase the tick of the Timer by one;
say “Timer is at [tick of the Timer].”[/code]
This causes a run-time error. Am I doing something wrong, or is this a bug that I should report?