Giving properties to scenes

We’re supposed to be able to assign properties to scenes now, yes?

I can’t figure out why this won’t work:

[code]Right Here is a room.

Timer is a scene. Timer has a number called the tick. The tick of the Timer is zero. Timer begins when play begins.

Every turn when Timer is happening:
increase the tick of the Timer by one;
say “Timer is at [tick of the Timer].”[/code]

This causes a run-time error. Am I doing something wrong, or is this a bug that I should report?

Should this be:

Timer is a scene. Timer has a number that varies called the tick. The tick of the Timer is zero. Timer begins when play begins.

?

Changing it to “a number that varies” causes a compilation error.

Certainly looks like a bug to me. If nothing else, it should cause a compilation error instead of a runtime error.

That’s a bug, so do this:

A scene has a number called the tick.

instead of naming Timer in there specifically.