Hello everybody. Here I am with my Quest project, I call it “Ghetto Grind”, which is notably inspired from Grand Theft Auto: San Andreas in terms of story, environment and gameplay, but not strictly remaning in inspiration.
In this game, you’re playing a young black male, who’s trying to find himself a new life and is tired from the ghetto environment. He is having new friends (and enemies), finds better jobs, does various missions (player can do 9 missions) and of course, finding some mysteries running around him. He also buys himself new props (television, oven, mobile phone, video game console etc.), interacts with people and even THINKS (yes, one of in-game commands is “think”, which gives opinions of main character in gradually varying topics).
Since I selected “mystery” as one of things the game relies on, the game is a bit cryptic at this stage (like people you’re supposed to talk to advance). But the gameplay is detailed and already going strong.
After everything I’ve told, here’s my further plans about the game:
Around 20 missions (this can vary)
Ability of dressing, working out (GYM) and buying cars
A drawing shop to buy drawings (thus graphical content)
A few sound effects (like gunshot)
Various endings (game currently has 3, occuring at varying stages)
(Potentially) a few easter eggs
Here’s my entry for now. Any kind of opinions and suggestions are welcomed.
Added game console, which was actually one of my plans but didn’t exist in the game. You can buy and play 2 games for it as well.
A tenth mission was added, it is a long mission and you have almost nothing to do but pressing inputs at some points.
Speaking of tenth mission, there is a twist inside the plot.
One thing I couldn’t fix yet is calling somebody from mobile phone. I didn’t test its latest form (at the time this entry is written), it may work or not.
I may publish it on itch.io or/and textadventures.co.uk for early testing.
It’s in the “status” tab at top right. It’s the first (ehm, second) thing the tab shows to you.
(EDIT: Oh, I’ve also somehow forgot to mention that some events makes the game advance a bit similar to turn-based. At the top of “Status” tab there is “Hour”. Talking with people, working and a few more things make hour advance. Once it turns 24, a new day starts.)
beta stage devlog
Beta stage of Ghetto Grind starts from this post. Adding to already existing environment and features, I plan to expand environment way further than alpha stage and add more advanced features. I plan to keep the game more exciting as you advanced, can have more places to go, can have more things to do etc.
Stay tuned everybody!
BETA 2 (beta 0.4.10) is released.
It adds an unfinished shopping center (only mall and cinema are active) to north avenue, playing arcade at bar, some fixes to missions, first impressions to various rooms/objects etc.
You can access to the game via links in posts #4 and #12.
beta 3 (beta 0.5.08a) released
Above beta 0.5.05, it adds a little bit more advancement to plot and some more events. It also contains some small fixes.
You can assess to the game via links in posts #4 and #12.
After a long hiatus due to school, I’ve finally released beta 4 (beta 0.6.01a), which adds some very small fixes on beta 0.6.00d. You can reach to the game from there, or you can use links in older posts, they are all the same.