The hypothetical scenario is this: I have a PC that can perform many different kinds of dances: waltz, samba, twist, etc. Instead of making a bunch of new dance actions to correspond to each type of dance, I want to create one dancing action that changes its carry out and report rules based on the specific, one-word command that the player entered. I could do this if I could see the one-word command the player entered but I don’t know how to grab that in the dancing action code.
My questions are:
(1) Is the proposed solution above the best way to do this or is there a better way or should I just implement each individual dance action?
(2) If the proposed solution is viable, how do I get the one-word command from within the action code?
Appreciate any ideas and suggestions.