4.1- The end
And then a vision of how the end of the game should be comes to my mind. I like to write short stories, and what I like most about them is working on trying to give them a final twist. The ends I remember the most from other people’s works are those that are weird or unhappy, like in the film (not the book) “The Myst”, or in the book (not the film) “The Princess Bride”.
For me this story was asking for an end with a twist that needed to be the counterpoint to the naive graphics and general light feelings of the game, and what came to my mind matched with that: After defeating the Evil Meat Hand, a final scene would show how there was another hand (they usually come in pairs, you know), and being ready to fight again for the Lady, Gent Stickman would discover that she in fact was in love with it. Broken heart. Loss of innocence.
And again, some words of great Mr. Ende came to my mind:
Oh, poor Gent Stickman, so many fights to end in that unpleasant and sudden growing up.
So, at this moment I have the main lines with which to frame the story of the game (in Spanish the terms for these categories are “Tema”, “Motivo”, and “Tópico Literario”, but I’m not sure how to translate them, so I left my homemade translation and the original in Spanish):
-
Theme (Tema): Live (not “love”, as it could seem)
-
Motif (Motivo): Growth in Life
-
Topic (Tópico literario): The transition from childhood to adulthood