Okay, firstly, I guess, sorry for not having been replying over the weekend, have had a bunch of stuff to take care for other courses as well as the thesis.
And to be clear, I am indeed Finnish, even though I don’t know what that really has to do with the discussion.
And yes, I am not particularly “caught up” with Enheduanna’s works, I’ve read a translation of Epic of Gilgamesh, mostly based on the version by Sîn-lēqi-unninni, but not really any other works of Sumerian literature. And even despite my slip up, mixing stone and clay, you still seemed to understand the point I tried to make.
Now that that’s been cleared up, there has certainly been a lot of discussion, even if somewhat differing from what I originally asked, I still nonetheless appreciate it. The replies thus far have given some quite insightful thoughts on the definition of literature (both in interactive context and otherwise) and one of the points of my thesis. Which has gotten me thinking as well. Also thanks for providing further reading material.
And to give my two cents on the matter, I do not consider video games, in general, as a form of literature, at least not yet. But I do consider works generally thought of as IF as forms of interactive literature. (I personally have a disdain for the term IF, as I think the terms “interactive” and “fiction” are quite broad in the modern world and should include interactive theater, gamebooks, videogames, and really everything else that is both interactive and fictitious).
My definition of literature is really anything that mostly reliant on text to deliver it’s message. Comic books would not be included, as they rely just as much, if not more, on the graphical panels to deliver the story as they do on the speech bubbles and boxes (it is quite possible to follow the story and skim through a comic book by just going through the panels). Visual novels on the other hand, rely more on text then the graphics (the story will most likely be completely missed if all the text is skipped).
Songs, poems, why not even the tweets on Twitter, are by my definition literature. In my opinion, literature is also not inherently art either, much like games or paintings, they can be, but it is not “it is literature, therefore it is art” in my opinion.
But that is not to say that the definition could not change, for example the definition of literacy is something that, in the modern world is not just “the ability to read, write, speak and listen” (as defined by literacytrust) but it also exists in the form of digital literacy, which goes further than just reading and writing text, defined by wikipedia, as “the ability find, evaluate and communicate information on digital platform”. Said definition does confine itself to the ability to read text, even if it is a definition of “literacy”.
The change or further addition to the concept of literacy is something that has evolved with the world around us. And as a form in which we deliver information and messages, literature, could also be subject to change as more and more sources of information and storytelling are born in other forms, such as video documentaries and, for example, youtube videos, which give out the exact same information and message that you could at one time only find in books. So who’s not to say that there’ll be a time, when literature will include these other formats as well, both in terms of art and in terms of information delivery so as to not confine itself only to the text format.
But I do think, or at least wish, that there would remain a term exclusively for works of written text. But as this discussion has shown, that which is commonly considered IF stands at the midground between what is and isn’t literature.
By my definition they would, forms of interactive literature, but not all agree or want it to be that way, which can eventually lead to either a stricter definition of literature, (as has been mentioned in this discussion) or a looser one that could include many other things as well. And if and when that definition is loosened, why couldn’t it be loosened again to include even more.
And I wholeheartedly agree that academic circles for the large part tend to be quite… confused with this field. Is it games? Is it language? Is it media? In my university, it is a part of IT studies, with further specialization going to Interaction Design, yet everyone graduates as a Master or Doctor of Philosophy the same as, chemists, biologists, mathematicians, etc. natural sciences. We are a subgroup within a subgroup. Not helped by the fact that, even further, interaction design is not just games or other IF, but also various other things from UI design to digital education platforms and methods. So we are a ragtag group within a subgroup.
I know the situation isn’t the same for all universities world wide (I know there are universities with majors that are specific to game development, for example), but further specification of these areas and terms is definitely something that would be welcomed by all seeking to study and research these fields, I’m sure.