Gargoyle Status Bar Layout

Hello,

I’ve just installed Gargoyle (on Debian) and have a suboptimal layout of the gargoyle status bar. Here is, what it looks like:

The text in the status bar is so leftmost without any padding, that it breaks the appearence of the beautiful typography apart from that. I want a left padding there!

Does anyone have a similar layout without left-padding or is that somehow a problem with my build?

Can that be fixed easily with a tricky configuration?

Or a simple patch for one of the source files?

1 Like

What does your code look like (or extension) to build the status line? Does it look the same in all interpreters?

The standard I7 status line code simply prints the room name starting at column 2. (Same for I6.) That should be the padding you want.

that looks like a TADS game. if so, it’s not the build. that’s what the standard TADS status bar looks like.

also looks to me a TADS story file; for the record, the status bar (colours & font aside) has the same layout in both gargoyle 2023 and QTads 3.4:

(sorry for the 1920px screenshot…)

Best regards from Italy,
dott. Piergiorgio.

Okay… I’m an absolut beginner in TADS, adv3. From @zarf’s post I conclude, that this margin/padding is and should be handled in the game, not in the interpreter/UI.

Then the question is, how can I insert extra space before the contents in the status line in an adv3 game of my own?

Could the statusHTML() function help with that?