Games that do conversation well

No, by ‘protagonist’ Emily means the art critic.

Alear said:

But Emily said:

(emphasis mine)

So then, by your interpretation, Alear, Em describes the mere act of playing the game as “talking to her (the art critic)”? After all, I assume you don’t say “self, hello” or “tell art critic about…” in the midst of play, and “talking to” as a command is what this thread is about.

Confusing either way, so I’d like to hear Em’s answer if she’s still around.

In the course of interacting with Galatea, the player character’s background is revealed in bits and pieces, through thoughts written in prose instead of dialogue.

ALear is right: I mean the protagonist = critic.