I’m working on a mobile game with an audio focus, sort of like an interactive audiodrama. Listen to a segment, click a button to make a choice - no text to read.
So far I’ve been working in Unity with Ink, but I’m wondering if it’s overkill for a project that doesn’t actually have text - I just need something to manage the story paths and decision making. Would something like Fungus work better? Or something else entirely? Or am I overthinking this, and Ink is still what I want to be using?