Huzzah! I’ve just discovered that Frotz for iOS will download TADS 3 games from ifdb and play them. This gives me an incentive to dust off and finish (after a number of years) my magnum opus, which is a bizarre sequel to the first game I wrote, 20 years ago now.
But before I do that, I need to ask: Are there limitations I need to know about, or gotchas, with respect to Frotz/iOS/T3? I don’t plan to do anything fancy – no graphics or sound, no special windows, just a plain old-school text adventure. Are there file size limits? What about hyperlinks for examining and such actions?
Oh, and perhaps even more important, is there a way to make a beta version of the game available to testers within the iOS community? iOS Frotz implements downloading from ifdb, but that’s strictly for released games, right?