FRISE v2 released -- new support for text effects, paperdolls, choice-based rpg, etc

About a year ago, I announced here the first version of FRISE (FRee Interactive Story Engine). This year, after coding my NEO-Twiny Jam 2024 entry in it (A Mind to Call Home), I decided to go back and add some more features and document them. As a result, I am pleased to announce FRISE Version 2.0. This version now supports:

I created FRISE because I already knew HTML and Javascript and I didn’t really want to learn a new language just for IF. FRISE games are thus written in valid HTML, leveraging that tags beginning with x- are valid HTML. I also wanted as small a system as possible. Even with the new features the code base is around 3200 lines of code including verbose comments. If you minify it, it clocks in around 30KB.

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Looks interesting. I am intrigued by the “paper doll” feature.

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