Oh. I was literally six minutes from the end of the game. Heh.
OK. Review.
I think this game has great cyberpunk-inflected horror writing. And fun action-hero mechanics (with light resource management to make you be thoughtful instead of indiscriminantly blazing away at everything). ā¦and when you put them together they seriously undermine each other (at least for me they do).
For instance, outside of the tutorial hit that the game makes you take to demonstrate your health bar, and two (?) other places where you have a good chance of guessing wrong when experimenting, the enemies literally canāt hurt you unless you decide to let them. They seem to move around randomly: they donāt even follow you. They telegraph all their attacks, so when you see āJunker Cordelia raises the sword over her head, preparing to strike. Junker Daluka draws back the mace, ready to bring it down on Dor" you simply walk out of the room. Not exactly the stuff of nightmares.
And there is resource management, and you donāt know how many resources youāre going to need, or how many youāre going to find, or how long the game is going to go on for. But if youāre searching everything the way the game strongly suggests you doā¦ I thought I was being pretty conservative, keeping a good reserve of ammo and I ended the game having killed two-thirds of the enemies.
And I had seven bullets left. Three more would have been plenty to kill all the remaining enemies, and Iām sure I wasted at least five or six sloppily blazing away in reckless experiments. āSure, go ahead, kill most of the enemiesā doesnāt exactly say horror game to me either.
āA gyro gun.ā
āDo you really know how to use it?ā I ask.
āWhen I was a kid,ā Dor says, āmy no-good friends stole one of these from a partisan dead drop. We used it to shoot bottles and shadow-corrupted rats.ā
So, uhā¦ yeah. As a horror-story protagonist, Dor is a ringer. Sheās a dead shot, has a wardrobe full of reaction-enhancing clothesā¦ Iām sorry, but sheās basically an action-hero working a dead-end office job to get along in this capitalist hell-scape.
So if youāre playing remotely strategically the experience is the game telling you something is all scary and thenāoh wait, never mind, itās not remotely dangerous at all. The mechanics are all about making you feel as safe as possible in a dangerous world. I donāt quite understand that juxtaposition.
Thereās a fun, solidly-implemented game here, with a fair bit of replay value to unlock all the different clothes (which Iāve done) and the different endings (which I havenāt)? Thereās also some good writing. Iām just not convinced they go together.
So, fun parser action-hero game, but if you want action-horror go play I Am Prey or something.
spoiling almost everything
Outfits
- Overalls (pockets - one extra item)
- Jogging (more likely to dodge)
- Laserball (never miss)
- Dance (more critical hits)
- Biker Jacket (unlock alternate endings - code FINALLY OVER)
- Onesie (almost all attacks are lethal - DRAMMEN)
- Alchemist (HIDE command - AZOTH)
- Kimono (STAB command - unreliable weak attack - COCOON)
- Gestalt Shift (6 extra items - PROMISE)
- Photographer (reveal hidden items - RITUAL)
- Nurse ācostumeā (find twice as many bullets - except in the collapsed hab cube, for some reason - AGLAOPHOTIS)
- Opera Dress (auto-burn junkers - MITOCHONDRIA)
- Time Traveller Costume (UNDO command - BIG ASS LIZARD)
Health Fruit - 10 Total
- Start with 3.
- Space Port - hangar
- Cube 96 - common
- Apartment 186 - cubicle
- Core Bay 1 - shadow core
- Holo Bar - stage
- Shady Office - boxes
- Old Shipbreaking Yard - starships (lure countess to near other end).
Bullets
- Alizarine Road - car x5
- Alley - garbage x3
- Robot Leg Joint - partisan x5
- Warped Close - partisan x5
- Shady Office - containers x3
- Library - desk x3
- Core Bay 2 - machinery x3
- Streamlining - cubicles x3
- Conference Room 3 - cabinet x3
- Collabsed Hab Cube - rubble x3 (nurse costume doesnāt double, but since this gives an even 80 bullets/2000 score Iām almost positive this is intentional)
- Upper Illume (later) - bandolier x4
Silver Bullets
- Apartment 186 - Nel
- Pawnbrokers - Lis
- Holo Bar - Saint
- Break Room - Samuel
Score - Unlocks Auto-Tailor Codes
- 1000 - Defeated Dowager King
- 500 - Defeated Archduke
- 250 - Defeated Viscount
- 500 - Kill all 15 junkers
- 500 - Never changed outfit (conflicts with some of the others)
- 2000 - Remaining ammo bonus (80 ammo x 25 - use nurse costume)
- 500 - Remaining health items (10 fruit x 50 - DONāT heal ever!)
So I think the highest possible score is 4750 - all bonuses except the never-changed-outfit one? But I donāt know whatās up with the hologram projector and I havenāt even tried the outfit that unlocks alternate endings, so there might well be other stuff there.