I’m newly registered to the board and all ready I have a problem. How presumputous, right?
Anyway, I need help figuring out how I can do six things for a puzzle line in my text adventure.
How can I have a scene trigger the moving of a character? When I put in this:
Move player to Dank Cellar.
Problem. You wrote 'Move player to Dank Cellar' : but I can't find a verb here that I know how to deal with, so I am ignoring this sentence altogether.
Dank cellar is all ready defined as a room and the manual says:
[code] 8.9. Moving the player
The player is a thing, too, and can also be moved, which has the effect of instantaneous transportation, without the need for a suitable map connection to the new location. For instance:
move the player to the Bodleian Library [/code]
So I don’t know what is wrong.
Second, how might I code being able to use a cup to capture a fly?
Third, how might I code a cat so that when the fly is released from the cup, it becomes distracted, and therefore takable by means of throwing a bag ontop of it? In essence: Putting the cat in the bag. But without allowing that to be used until he is in a state of distraction from the fly?
How might I code the ability to drop an object (the cat in the bag) down a toilet connected to a sewer? Would I code the toilet as a door? But I don’t want the player to be able to go down it.
How might I conceal a person in a room (a ghost) until as such time as a dead cat is used to see him and speak with him?
How might I have the ghost react differently based on what the player is wearing? I want him to give out different “quests” depending on whether I am wearing a different outfit. If no outfit is worn (the player’s normal clothes), I want the ghost to kill the player.
I’m quite new to authoring in Inform 7and if I am missing something in the manual just tell me the area in which it is located and I’ll pursue it there. Many thanks!