Thank you! We received a ton of useful feedback from the first game launched on TaleWeaver, a new LLM-based parser (human-written fiction/puzzles – AI parser/translator responses). We had our first 225 game plays, and rolled up the most requested changes for Countdown City: Countdown City by thoughtauction
- Game title card that helps you visualize the journey
- Game title card keeps track of played chapters/state saved
- Visual settings updated – ie; for larger text sizes
- Narrator settings are now configurable – you can modulate the parser tone – choose between traditional/neutral IF parser/conversational parser, or Hitchhiker’s Guide sarcastic tone.
- Narrator response length now configurable (shorter or longer, works with all narrator tones)
- Bugs fixed in Chapters 2 and 6
- More weapons and ways of torturing the roller disco skater in chapter 7
- Ending bug fixed
- Cats are fully killable, and stay dead this time.
Thank you again for the feedback! We’ll be releasing two more stories in a week to keep on prefecting the platform – and there seems to be enough interest in opening up the platform to let other writers give it a whirl – so we’ll be working towards that (I’ll do a separate post inviting authors to experiment - but please message me now if you would like to be included - would love some early feedback on what might be the most useful form for a beta-statge authoring environment)
M