First 225 game plays! Thank you -- Changes made, new version rolled out -- LLM Parser

Thank you! We received a ton of useful feedback from the first game launched on TaleWeaver, a new LLM-based parser (human-written fiction/puzzles – AI parser/translator responses). We had our first 225 game plays, and rolled up the most requested changes for Countdown City: Countdown City by thoughtauction

  • Game title card that helps you visualize the journey
  • Game title card keeps track of played chapters/state saved
  • Visual settings updated – ie; for larger text sizes
  • Narrator settings are now configurable – you can modulate the parser tone – choose between traditional/neutral IF parser/conversational parser, or Hitchhiker’s Guide sarcastic tone.
  • Narrator response length now configurable (shorter or longer, works with all narrator tones)
  • Bugs fixed in Chapters 2 and 6
  • More weapons and ways of torturing the roller disco skater in chapter 7
  • Ending bug fixed
  • Cats are fully killable, and stay dead this time.

Thank you again for the feedback! We’ll be releasing two more stories in a week to keep on prefecting the platform – and there seems to be enough interest in opening up the platform to let other writers give it a whirl – so we’ll be working towards that (I’ll do a separate post inviting authors to experiment - but please message me now if you would like to be included - would love some early feedback on what might be the most useful form for a beta-statge authoring environment)

M

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----cats sniggering in the distance----

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