We’ve reached my original targets! That means that the game will definitely launch this year.
I plan on sticking to the original release date, although I might make it slightly earlier to coincide with more people’s winter breaks. More testing reports are still coming in with excellent feedback, and there are still a few things I’d like to tinker with, but I’d be happy with the product if I released today.
Thanks so much to all the testers! These are the credits so far; if anyone has contributed to this game and doesn’t see themself listed, please contact me! Same if anyone wants a name change:
Beta testers include Amanda Walker, the Xenographer, John Ziegler, Jade, Christopher Merriner, Patrick Mooney, Brett Witty, Rovarsson, E. Joyce, Max Fog, Dee Cooke, Ian Greener, Chandler Groover, Lance Cirone, Zed Lopez, Cody Gaisser, Alex Proudfoot, Radioactive Crow, Doug Egan, Mike Spivey, Larry Horsfield, Dirk Spivey, Arthur DiBianca, Hal Rushton, Hidnook, Charm Cochran, Grueslayer, Lynnea Glasser, Wade Clarke, Onno Brouwer, Mel Jason, Alyshkalia, Daniel Worm, and Robert Eggleston, who was also the first to beat the full game.
Hanon Ondricek gave helpful advice about the concept and title. Phil Riley and Peter Bates made suggestions about coding. Mike Russo and Garry Francis gave poetry tips. Wade Clarke and Mike Russo (again) gave some prose tips. otistdog provided helpful Inform 6 code.
Matt Weiner, N. Comier, Mike Sousa, Austin Auclair, Doug Egan, Pinkunz, and Charm Cochran served as inspiration for some puzzle content. Many of the standard Inform examples were used, but a lot of code was directly lifted from Under Contract, Example 205; Lethal Concentration 1 and 2, examples 255 and 257; Nickel and Dimed, example 262; Robo1 and Robo 2, examples 426 and 429; Entropy, example 182; The Cow Exonerated, example 401; In Fire or in Flood, example 401; Otranto, example 228.
Cover art was made from photographs by NASA and the Space Telescope Science Institute (STScI) and by Sandra Rushton, my mother.
A new release version will be coming out today or tomorrow, so if you’re thinking of starting this soon, I’d wait until that is out (version 11). Thanks so much to everyone!