FIFP Round 3, All Divisions (Voting/Fan Choice Commentary)

Welcome to the third round of the Free IF Playoffs! (See here for details and ground rules.)

With the first and second rounds complete, the pace of the tournament will be increasing. This post is for third round matchups in all four divisions – the Sweet Sixteen playing in the division semi-finals. All matches are based on Round 2 results.

DIVISION 1

Match 49: Superluminal Vagrant Twin vs. The Impossible Bottle

  • Superluminal Vagrant Twin
  • The Impossible Bottle
0 voters

Match 50: The Wizard Sniffer vs. And Then You Come to a House Not Unlike the Previous One

  • The Wizard Sniffer
  • And Then You Come to a House Not Unlike the Previous One
0 voters

DIVISION 2

Match 51: Coloratura vs. Worldsmith

  • Coloratura
  • Worldsmith
0 voters

Match 52: Eat Me vs. Counterfeit Monkey

  • Eat Me
  • Counterfeit Monkey
0 voters

DIVISION 3

Match 53: Spider and Web vs. Toby’s Nose

  • Spider and Web
  • Toby’s Nose
0 voters

Match 54: Slouching Toward Bedlam vs. Repeat the Ending

  • Slouching Toward Bedlam
  • Repeat the Ending
0 voters

DIVISION 4

Match 55: The Mulldoon Legacy vs. Savoir-Faire

  • The Mulldoon Legacy
  • Savoir-Faire
0 voters

Match 56: Anchorhead vs. Worlds Apart

  • Anchorhead
  • Worlds Apart
0 voters

Vote in the matchups above, join the FIFP Fans group, and discuss your selections and impressions on this thread. Voting will close and Round 4 (division finals) will begin in one week.

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It will be years before it would make sense to run a Top 100-based playoff again. Quick poll (join FIFP Fans to participate):

As a potential variant for next year, would you be interested in a “people’s choice” version, in which fans nominate the games to compete (and all contestants from this tournament are excluded)?
  • Yes, that sounds fun, and I would participate!
  • No, thank you.
0 voters
If a “people’s choice” version is held next year, what season would be the best time to do it?
  • sometime between January and March
  • sometime between April and June
  • sometime between July and September
  • sometime between October and December
0 voters
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The timings are split evenly… Hm.

This is my first time balancing the games, but it seems fair since it’s getting close.

The Impossible Bottle is a fun, cleverly designed game with a clever storyline and depth. Superluminal Vagrant Twin is a broad, amazing, seemingly endless but super player-friendly game. If it wasn’t for subjectiveness, I’d go with SVT. But IB gets my point. No, actually, screw that. I’m going full in and giving what I think is right, even if I do prefer IB. Here you go, SVT!

The Wizard Sniffer is an interesting and funny game with clever characters, and a good plot. ATYCTAHNUTPO is a nostalgic jump-back to days I wasn’t even around for. But I’ll go with the latter.

The next is tough! Coloratura is a crazy game that feels natural and alien at the same time, and brings you on this crazy but clever journey. Worldsmith is a massive game that just doesn’t stop being amazing. I know Coloratura is my Top 20, but still, Worldsmith deserves that point.

Counterfeit Monkey is yet another massive, brilliant game that no doubtedly deserves the top spot on IFDB. Eat Me is a rich, beautifully spoken game with a crazy world and a great narrator. But Eat Me is my favourite game of all time, so I’m sorry, Emily Short, but Chandler Groover’s Eat Me gets my point. Probably the hardest match, but a futile one. I love Eat Me so much.

Spider and Web is a good game with a cool idea and that puzzle actually made me jump and shout with impressment and delight, which is something that doesn’t happen often, so surely this should get it immediately? - but then it goes downhill from there. Toby’s Nose is consistently clever and a really new concept of murder mysteries that I love. If it wasn’t for the last half of the game, Spider and Web would get it. But Toby’s Nose takes my prize fairly and squarely.

Repeat the Ending is a very clever game that actually made me think for months that it was originally made in the 1980s - and has some really good stuff. Slouching Towards Bedlam is a dark steampunk game that has some great concepts and was really important for IF in general. Unfortunately I must say: RTE, you got it.

Savoir-Faire is a cool game with a good central mechanic that I found fun to play with. The Mulldoon Legacy is a massive game with some interesting puzzles. But Mulldoon Legacy gets it, however unenthusiastic I sound about it.

Finally, Anchorhead is a massive Lovecraftian game with a good amount of setting and feeling and great NPCs. Worlds Apart is also a massive game with some weird concepts, from what I’ve played of it so far. If it weren’t for my confusion for some unexplained puzzles in Anchorhead - WA gets my point.

2 Likes

I’m not sure if people really need a breakdown any more of the games, but why not do one? It seems fun.

Superluminal Vagrant Twin vs Impossible Bottle

Like Max said, this is kind of like ‘breadth vs depth’. SVT has a lot of content, much of which the player never need see at all, but limits interaction with each area. Impossible Bottle is all about interaction, but there aren’t very many secrets to plumb once the game has been played.

Both do great with accessibility, SVT by using a limited parser with simple options and Impossible Bottle by adding hyperlinks that can beat the entire game except for one command (although that one command might have been hyperlinked later on, I can’t remember).

The Wizard Sniffer vs And Then You Come to a House Not Unlike the Previous One

Both games use a fantasy setting to tell a story about relationships in the midst of a story about whacky characters. But the Wizard Sniffer lives in its fantasy world, while And Then You Come is outside of it. Both are surprisingly large games. Wizard Sniffer is more directly comedic, but tells a heartfelt story. And Then You Come To a House lets you pick what story it tells, with several different endings. It’s kind of like Shrek vs Neverending Story; a funny modern take on fantasy vs a story-with-a-story.

Coloratura vs Worldsmith

Two alien perspectives. Coloratura is intensely focused on the PC; everything you do is ‘colored’ by your bizarre nature and your attempt to understand humanity. By contrast, the PC in Worldsmith is almost entirel a blank slate; its the world and its setting that are alien, and gives you a new perspective on humans and human life.

For those playing Worldsmith for the first time, note that the competition at the beginning is only a small part of the game, and you don’t have to understand the rules. Just trying and doing bad should get you through the story fine.

Eat Me vs Counterfeit Monkey

Two master games by two master authors. Both feature worlds where almost everything is mutable. In Counterfeit Monkey, though, everything can be changed in numerous ways, with every new possible word unlocking a new transformation. In Eat Me, there is only one change: being consumed.

Counterfeit Monkey has a storyline touching on important real-life themes, strongly written characters, and so many fun mechanisms. Eat Me has more focus, with strong themes. I’d say Counterfeit Monkey is like Hamlet while Eat Me is like Othello; Hamlet has so many side tangents, so much wordplay, a play within a play, etc., while Othello is five acts of a relentless descent towards fate.

Spider and Web vs Toby’s Nose

Both of these games are about exploration followed by one decisive moment. Spider and Web has its infamous central puzzle, achieved after learning about various spy tools in detail. Toby’s Nose is an exercise in player exploration followed by the decisive moment of identifying the perpetrator.

In the exploration phase, however, the games are opposites. Spider and Web is all about fiddling with devices in an exact, precise manor. Toby’s Nose is a mostly one-verb game, with the mechanics being more like hidden image puzzles.

Repeat the Ending vs Slouching Toward Bedlam
I know someone who specifically didn’t want to see this matchup, as it pits two views of mental illness against each other and that’s not something they really wanted as part of a competition.

However, there are many things to consider here that aren’t directly tied to that. The styles of implementation are exactly opposite. Sloucing Towards Bedlam was implemented quickly and uses broad strokes to give the impression of a large world, and every response is carefully written to give a distinct effect. It’s like an Impressionist painting, simple strokes building up to a strong impression. Repeat the Ending is the opposite, heavy and baroque, each scene filled with commentary and footnotes and responses and feelies, like the Sistine Chapel’s ceiling or Rembrandt’s The Night Guard. Angel’s Food Cake vs Devil’s Food cake.

Mulldoon Legacy vs Savoir-Faire

Jon Ingold and Emily Short are two of the biggest names in IF, and these are both their big puzzle-heavy games. Mulldoon Legacy is much larger, but Savoir Faire has a unity of theme and mechanics that is pleasing. I think this one comes down to one’s taste in puzzle games.

Anchorhead vs Worlds Apart

These games have quite a bit in common. Both are large, sprawling games organized in three acts, with all three acts taking place in the same geographical locations but with changes over time. Both feature progressive discoveries about one’s closest loved one and have an opponent that is the ruthless head of a tightly-organized group.

Anchorhead, though, is shorter (though still very long!) and is filled with horror, while Worlds Apart is more about worldbuilding and acceptance.

8 Likes

An update on the prediction game: Three fans are currently tied for the prize with 14 correct predictions (each with different “misses”). Only one of them was brave enough to make predictions using actual point values, so that person has a tiny lead over the others.

The other two of the top three used relative percentage scoring for some or all predictions, and one of those is significantly ahead on the matter of closeness of their guesses.

The primary metric is “number of correctly-predicted winners,” and there are mutually-incompatible results this round, so we should see a definite frontrunner emerge after this heat.

Also, FYI: The delayed interview with @mathbrush is now up.

4 Likes

Excluding this year’s contestants next year sounds fun. Nominations also sounds fun, though there are many other ways. E.g. if you click the browse button on IFDB, it uses “star sort” which in the beginning may deviate a bit from top 100, especially as all games are potentially in, so you could still exclude the 64 games from this year.

Or every second year could be commercial games only - could be fun to see Infocom classics against newer commercial games. There are may options :slight_smile:

2 Likes

Considering how overpoweringly dominating Spider and Web was in its first two matches against very good opponents, it says a lot about Eat Me that it’s so close between the two of them.

Edit: I mean Toby’s Nose but doing well against Counterfeit Monkey is also cool!

2 Likes

I mean, I’m surprised they didn’t add in Infocom games - they might have once been commercial, but they’ve been free for some time now. I have all the testing sources and versions of every Infocom game. It was all completely free. So why is it counted as commercial?

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They’re not free:

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https://eblong.com/infocom/

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The rule is “officially free to play”. The Infocom games are easy to find unofficially, but they have never been made officially free by Activision (aside from certain promotional releases with unclear licensing).

I’ll agree with you on one, though: Hitchhiker’s Guide to the Galaxy (#87 on the IFDB Top 100) has been officially available for free on Douglas Adams’ website since 1999, and from the BBC since 2004.

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I knew they had it up at the BBC decades ago, but I didn’t realize that was still the case. If someone had brought it up, I think I would have ruled that as qualifying. Though at #87, it was too low in the rankings to make the top 64.

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Quick poll (join FIFP Fans to participate):

For any future tournament, how free should a competing game need to be in order to qualify?
  • already released to community via authorized IF Archive upload
  • currently available to download online, even if offline play is not optimal
  • currently available to play online, even if not downloadable
0 voters

Note that the IF Archive option would still require formal author declaration of intent to release the game for free public play, or equivalent (e.g. entrance in a comp requiring such release, last known website offered free download before going defunct, etc.).

EDIT: Also note that “currently available to download online” should be read as “currently available to download or play online,” where “online” means “requiring an internet connection while playing” as opposed to just “made to play in a browser.” I would update the question, but the forum won’t allow edits to the question now without erasing the existing poll results.

Note a lot of games you can’t play online.

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Yeah, I feel like it should really be “currently available to download or play online,” since there are games that are exclusively the former as well as games that are exclusively the latter.

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Yes, that is how it was supposed to be read, and that phrasing makes it much clearer. (Thanks!) I’ve edited above.

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That’s time! The one remaining tie was broken, so the results are final. Spider and Web’s win counts as an upset. I’ll be doing the changeover shortly.

EDIT: The division finals voting page is up!

EDIT 2: Our mobile camera team was stopped by an unidentified energy barrier at the suspected residence of @zarf. (That is to say, he doesn’t take direct messages.) The team will wait a while to see if the leading light is willing to come out and conduct a short interview.

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