FIFP Round 1, Division 2 (Voting/Fan Choice Commentary)

Welcome to the second part of the opening round of the Free IF Playoffs! (See here for details and ground rules.)

This post is for Division 2’s first round matchups. All matches were made at random.

Match 09: Absence of Law vs. The Gostak

  • Absence of Law
  • The Gostak
0 voters

Match 10: Coloratura vs. The Shadow in the Cathedral

  • Coloratura
  • The Shadow in the Cathedral
0 voters

Match 11: Chlorophyll vs. Worldsmith

  • Chlorophyll
  • Worldsmith
0 voters

Match 12: According to Cain vs. A Beauty Cold and Austere

  • According to Cain
  • A Beauty Cold and Austere
0 voters

Match 13: Beautiful Dreamer vs. Turandot

  • Beautiful Dreamer
  • Turandot
0 voters

Match 14: Weird City Interloper vs. Eat Me

  • Weird City Interloper
  • Eat Me
0 voters

Match 15: Counterfeit Monkey vs. The Lurking Horror II: The Lurkening

  • Counterfeit Monkey
  • The Lurking Horror II: The Lurkening
0 voters

Match 16: Foo Foo vs. Blue Lacuna

  • Foo Foo
  • Blue Lacuna
0 voters

Vote in the matchups above, and feel free to talk up your selections on this thread. Voting will close and Round 1 for Division 3 will begin in one week.

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This division has some really well-balanced matchups and some underdogs, but overall a lot of very good games!

My own game is in the first match, but as the good book says, ‘Let another man praise thee’, so if someone else wants to summarize Absence of Law, that would be great.

The Gostak is of course a famous game that turns language on its head, using a huge amount of made-up words but retaining English syntax. It’s based on a famous linguistic thought experiment about the sentence ‘The gostak distims the doshes’ from the early 1900s, an example of a sentence that follows English grammar rules but doesn’t really make sense. The game revolves around you being able to piece together enough info to complete it without actually knowing what you’re doing, making use of Inform’s default responses and help menus to figure out what’s going on.

Colaratura vs The Shadow in the Cathedral is a very interesting mashup. On the one hand, Coloratura is one of the most popular parser puzzlers of the 2010s, easily winning IFComp, smashing the XYZZY awards, and ending up in the IF Top 50 all three times, banking on its unique PC that interacts with the world through color and an alien perspective. It follows a classic alien horror movie, but from the alien’s side. The Shadow in the Cathedral, on the other hand, wasn’t entered in any big competition. Instead, it was a commercial game written by IF legends Jon Ingold (of Inkle) and Ian Finley (author of Babel, Kaged, Exhibition) meant to kick off the new Textfyre IF company. It’s a steampunk adventure set in a world with clocke-based religion, has a Young Adult vibe, and has hours of content and very solid writing.

I’m excited for Chlorophyll vs Worldsmith as both of these are great games I don’t see mentioned much. Chlorophyll is by Steph Cherrywell, two-time IFComp winner with Brain Guzzlers from Beyond and Zozzled. This game is in the same vein as those two games, a clever puzzler with lots of humor and a gutsy protagonist. Specifically, you’re a plant based humanoid on a space colony and rumors abound about a…herbivore. It also focuses a lot on a mother/daughter relationship. Worldsmith, on the other hand, is a former commercial game, and is a rare multimedia Inform game that is integrated with hyperlinked in-game books, maps, hyperlink commands, an illustrated world-building game and illustrated card game, and a video intro and ending. You are part of a civilization that rules the universe, creating worlds at whim (which is a large part of thte gameplay), but something evil lurks in the heart of the Septem Tower, your people’s ancient home.

According to Cain and A Beauty Cold and Austere is another great matchup. This one is between two intelligent and thought-provoking parser games of roughly the same length. According to Cain is an illustrated TADS game based on time travel and biblical imagery, and has been praised for its writing. A Beauty Cold and Austere is ‘math, the game’, with puzzles including constructing the number line, Achilles and the Tortoise, linear algebra, etc. Both have impressive implementation. I feel like this is the big matchup for people who are more than casual in their interest in parser games–both are meaty, lots of lore, lots to explore, tricky puzzles.

Beautiful Dreamer and Turandot facing each other is interesting and they feel well-suited as opponents, as both break the mold of ‘typical highly ranked IF game’. Rather than polished parser puzzle game or straightforward comedies, these are both colorful, dramatic, story-focused games that are carried by top-tier writing. Beautiful Dreamer is a choice-based game with surreal or magical realistic imagery, featuring a long restless night where you bounce from encounters with gods to aliens to more. Turandot is a self-aware exploration of love, drama/theater, and a lot more, sometimes cynical, sometimes earnest, and is based on the unfinished and problematic Puccini opera called Turandot. Great matchup for story lovers. This is probably the easiest match to catch up on for voting, as both games are fairly short compared to others on this list.

Weird City Interloper and Eat Me are two bookends of a several year period of limited parser games. Weird City Interloper was one of the first, a game with minimalistic text in a bizarre world (characteristic of its author) and unusual navigation that sidestepped traditional parser N/E/S/W movement. It has vivid characters like Lissa Ratdaughter and Zook Spiralhouse (a snail), and is presented almost entirely through dialogue. On the other hand, Eat Me came several years later in 2017 at the height of the limited parser trend (3 of the top 5 IFcomp games that year were limited parser!) and was also unusual in its navigation, but in the other way; Chandler Groover generally avoids traditional movement, but decided to include it anyway, making this one of his few games to have N/E/S/W movement. This is a fantasy/horror game where you play a human child that has been cursed to only be able to EAT. Together, this is another set of games that is definitely finishable, although Eat Me is the longer of the two.

Counterfeit Monkey vs anyone is going to be a rough matchup; it’s a game widely regarded as one of the best IF games of all time and frequently topping polls and lists. In it, you play as Alexandra, a fusion of two characters (Alex and Andra) who are hoping to escape an island with an oppressive government. The game is set in an alternate world where word-based technology allows people to physically transform objects by changing their orthographic structure. Its opponent, The Lurking Horror II, on the other hand, is a play-die-replay-puzzle with features similar to roguelike or Metroidvania games (specifically learning by dying and trying to minimize your path by sequence breaking through remembering things from past playthroughs). It’s a horror (funny horror?) game loosely inspired by Infocom’s The Lurking Horror. The nice thing is that everyone who votes on this will have to play the Lurkening, which I think they’ll find to be an enjoyable experience. It’s a short game, while Counterfeit Monkey will take several hours.

Foo Foo is a Ryan Veeder tribute game; it was written in the days of yore when the Ryan Veeder Quadrennial Exhibition was open to the public. It’s a comedic (but actually kind of dramatic/emotional?) mystery game involving the Good Fairy, Bunny Foo Foo, and stuffed animals. Gameplay is traditional parser but with a lot of choice-based conversation. It’s well-written, engaing, and honestly I think it would have won or come close to winning IFComp 2016 if it had been entered then. The author, Buster Hudson, did win IFComp later with The Wizard Sniffer. The opponent here, though, Blue Lacuna, is an IF juggernaut, one of the largest Inform games ever written (around 300-350K words), and designed to be completable by those unfamiliar with parser games, including navigation via hyperlink and a ‘puzzleless’ mode. This game is enormous, and revolves around exploring an island by day and having dreams that move the plot forward at night. If you haven’t played this yet, you may want to start right away; you may not finish within the week. A lot of the best parts of the story (IMO) come near the end. Two very different games.

10 Likes

This round is going to force me to play some games (oh nooooo). With the exception of Coloratura/Shadow, I’ve played one game of each matchup, or partially played the other so long ago that it’s as if I didn’t.

4 Likes

Okay! This is a hard one, as you’re very good at summarising games…

Absence of Law is a highly polished Inform 7 limited sci-fi comedy parser game with sound and text colouring. It is designed as three mini games packaged as one, where in each you control the world through technological factors such as robots, clones, and the power supply of the room. It is very funny and has some clever concepts and puzzles.

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#TIL Ian Finley was involved with Textfyre.

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I have to say: I’m enjoying Chlorophyll so far. It’s a fun premise that gives “light puzzle” a new meaning.

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The Gostak vs Absence of Law is an interesting match. I had played The Gostak before and played AoL now. It amuses me that Absence of Law does have a language puzzle, though it’s gentler than the centerpiece of The Gostak. It’s also struck me that you could handle a computer interface using mostly three-letter commands, which wouldn’t conflict with most normal commands, and AoL shows that I’m right.

Overall, a hard choice, but my point goes to Absence of Law on the strenght of its puzzles and kind of weird setting, which I’m always interested in.

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Worldsmith is pretty impressive through its opening act! I’m glad the author decided to release it for free so it didn’t get skipped here.

(IFDB says the author is “Ade McT” – does anyone know the full last name? The >ABOUT text credits “story and development” to Mike Preston.)

Also, I think that it might be a better guideline to encourage fans to just post their positive impressions of games instead of trying to articulate the reasons for their choices. Comments like Hellzon’s are terrific, but the main goal of this whole thing is to encourage playing and discussion, so anything that increases the “cheering from the stands” here is a good thing.

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Unless I’m mistaken, Ade McT is Mike Preston’s nom de plume.

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I’m pretty sure Ade McT is short for Ade McTavish. If he’s listed as Ade McT anywhere, that’s probably on purpose, since he has an IFDB account and has added a lot of data for his own games. Ade McTavish itself is a pen-name, I believe, and Mike Preston is another name he uses – which might also be a pen name!

I helped beta-test both Worldsmith and Chlorophyll, and they’re both excellent. Seems like kind of an unfair competition between them, though, since Worldsmith is massive and impeccably polished, with gears within gears of gameplay and narrative intrigue, whereas Chlorophyll is more like a tasty little snack.

There is one really cool puzzle in Chlorophyll that has stuck with me over the years. For most of the game, you’re “penalized” for bad behavior, which can trigger a security system. But eventually you reach a point where you want to trigger the security system, and the gameplay gets turned on its head as you’re encouraged to run amok. Very neat.

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I just replayed Shadow in the Cathedral. I hadn’t played it in years!

It’s interesting to see the way that authors design games intended for commercial markets. This one decided to go for a large amount of gameplay, but linear instead of non-linear. Each of its 12 chapters is gated from the others, making it easier for players who might be overwhelmed by a bigger map.

It gives increasingly strong in-game hints for the puzzles, too, kind of like Coloratura. The longer you take, the more likely it is that an NPC or your own inner monologue reveals the answer.

The story and writing are good. This seems like it was designed to be mainly a story, with interactive elements in support of that.

Overall, it looks like it wasn’t successful in impacting the broader gaming market, but it’s design is unique and could be nice for an IFComp game. I feel like the implementation must have been really hard, though, putting in individual responses for all the scenery in all 12 chapters. Even though some re-use earlier rooms, they change between chapters, so this is a ton of work for a game like this. Very fun to play!

I still voted Coloratura, but you mentioned talking more about our positive reactions to our games, even if we didn’t vote for them.

4 Likes

The mad scientist in me really has to admire the sheer scale of the insanity that is The Gostak. It’s a decidedly odd but interesting sensation to have it start making even a little sense.

Also, FYI, the quarterly updates will be posted along with the “big board” this segment over at the fan registration page, and the first is up now. There are a lot more votes than registered fans again this segment – if you’re playing, let everyone know!

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A related update for the fans: The IFDB Top 100 list from which the contestants were drawn is updated every Monday, and the second update since the tournament began was posted today.

Of Their Shadows Deep continues to climb in the rankings, now placed in the #56 spot and up thirteen places since the games kicked off, apparently having benefited from the exposure due to its competition and victory in Division 1. Hopefully, coach Amanda Walker doesn’t regret having decided to keep her team in the game. (Who likes the idea of a little Q&A with @AmandaB in response to her upset victory?)

The Weight of a Soul also climbed sharply, now placed at #63 and up ten places. It will be competing in Division 3 next week, against an opponent yet to be announced, but surely that’s a good sign for author Chin Kee Yong.

Your votes and commentary make a difference, so make some noise for your choices and favorites!

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That’s awesome! And insane! It’s such a little game. I’m grateful.

It never occurred to me I would win-- I didn’t even check the vote tally because it seemed a foregone conclusion. I will definitely buy Hennessy that drink if I am ever lucky enough to meet him.

I’m such an oversharer already, but if anyone has any questions I’ll happily answer them.

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That is very gracious of you, @AmandaB. What I would suggest as a format is:

  1. Everyone send their questions to AmandaB by DM.
  2. AmandaB can choose which ones she wants to answer.
  3. AmandaB can make a single post with all of the Q&A in one place, and update it as many times as she likes with new questions that she receives and chooses to answer.

Does that sound workable? I already have a few questions to send, if you give the go-ahead.

Maybe at the tail end of the Round 1 Division 1 thread is the best place to post your replies, since that puts the interview in the original context?

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Well, you certainly know that normally I’d rather die than talk about myself, so yes, I think gracious is the word. Also maybe magnanimous and generous.

Sure, fire away.

1 Like

I’ve just sent off a list of questions to AmandaB, so hopefully we’ll hear from her soon! And now, back to the current matches…

Weird City Interloper was just… brilliant in its ability to sketch the world with such minimalistic strokes. My hat is off to Pacian – it just got better and better as it went. That one’s going to stick with me.

But then again, so is Eat Me. It’s one of those horror stories so well written that it makes you writhe inside.

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I admit that when I first saw this division I thought ‘I’ll probably vote for Foo Foo’.

Then I was really surprised to see that not a single person voted for it!

So I decided to replay it to see if I had misremembered it. But I had to play a few other games first.

I just refinished it; and it’s still great!

The story is so solid. The premise seems thin: a single row of buildings, each with one inhabitant (or so); a combination of Ryan Veeder references and fairy tale references.

But it really expands as you play. I think Buster Hudson’s genius here is in telling a deeply mature and complex story using childish and simple characters and setting. Playing the ending really made me think, sit and absorb it for a while again. The writing here is superb.

Blue Lacuna is to me like a ten course meal with expertly cooked ingredients, while Foo Foo is like backyard grilled burgers. Both are great, the ten course meal clearly took much more effort, but this time I’m voting for the burgers.

Edit: Foo Foo was also my direct inspiration for Grooverland! Even the layout of the maps is similar.

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FTFP Round 1 Division 2 Match 09
The Gostak vs Absence of Law

The Gostak is a hard choice for someone like myself that has not played parser IF in a very long while. Had I already played many other IF games or been involved in cryptography as a hobby, I probably would really dig this. It seemed to have a good sense of humor. The alien nature of the setting was a definite draw that piqued my interest.

Absence of Law starts off challenging, because as I tried to do things, the rooms or the characters did pretty much the opposite of what I intended, which was admittedly kind of funny. Eventually, I started to appreciate the quirky humor of this game. For round 09 my nod goes to Absence of Law.

I could definitely see myself spending more time on AoL to finish it, and maybe at some point in the future when I’m much better at playing these things I might once again tackle The Gostak.

For each of these matches that I participate in, I will, if I have time, write my own thoughts about the games. My next pairing is Match 10, which is going to be very hard based on play so far because both games are SO, so, good. It looks like I need to cover at least 2 matches per day and I’m already behind, hehe.

-virtuadept

Edited to remove negative comments.

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Yellow card thrown on @virtuadept!

Don’t forget the rule for fan commentary: “Stick to the positive, and avoid fan brawls.” (See the FAQ for details.)