feelies in our modern era

Though very few titles published after 2019 are tagged with “feelies” at IFDB, I am sure there are more relevant games out there. For instance, I believe that there have been some physical releases that are not on this list.

IFDB tag search published: 2020-

These days, “feelie” usually means an external document of some sort, or a map. I enjoy these paratexts, whether making or reading them. Relatedly, a poster recently asked if authors ever have sent out low-fi, 'zine-style (anything more would prove costly) to interested players? According to this thread (start reading from here), there was an effort to distribute what sound like feelies with higher production values.

Judging from my own engagement numbers, I doubt sending out 'zines would set me back much, though a publication-quality version of "An Interdimensional Entity’s Guide to Primeoid Fasion" certainly would.

I’m not posting to advocate for distribution of anything, free, at cost, or otherwise, but the subject seems like a worthwhile spinoff from another thread.

My primary interest here is play and authorship today. I don’t have any other firm guidance for the thread. So how about it? Physical? Digital? None? Something else? Hoping to hear thoughts from both players and authors.

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Fewer people nowadays were around during the Infocom days. Games for a lot of folks are things that you get from an app store, not a box that you go and buy off a shelf at a store, so there isn’t any nostalgia for feelies. And a lot of modern development systems can put the sort of graphical goodies that needed to be in feelies back in the day (for memory and resolution reasons) right in the game.

There’s also the problem of hooking players. I wasn’t around in the Infocom days, but I imagine if you bought a game, you were already invested in it and wanted to read all its materials. Nowadays, there’s so much IF coming out that even within a comp I have to pick and choose what to play.

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I looked at this list and immediately noticed Forsaken Denizen was missing (which I’ve rectified); I think the fact that I instantly remembered its feelies says something! In general, I appreciate many-locationed parser games that come with maps, and find other kinds of feelies fun too.

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Games sold by poly.play have usually dedicated feelies. They are far from the Infocom (or Origin) quality and quantity, but they sure are cherished by retro-gamers.

My two games published there (the A1RL0CK series) come with posters, walkthrough booklets and stickers. But, then again, those are games in a box, so one expects to find something in it, I guess.

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I’ve been developing feelies/feelie-like things for my WIP, with the intent to make them available both digitally and as a print-at-home kind of thing.

So, for example, there’s a code wheel feelie.

There’s an in-game equivalent, so the feelie itself is entirely optional. But for players that want to fiddle around with it there’s an interactive web version, as well as a printable PDF for people who want a physical one.

I’m working on a couple of other similar things, entirely for the “I think it’s kinda cool” factor. That is, I’m intentionally making them all optional, none of them serve the copy protection function of a lot of old school feelies. And I want all of the actual content to be accessible, which is much more challenging for physical feelies.

This isn’t based on market research or anything like that. Just entirely because it’s the kind of thing I enjoy.

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I say this off the cuff with no evidence to support it, but a theoretical resurgence of feelies feels a lot to me like the recent actual resurgence of physical media including audio tapes, vinyl, VHS tapes, and the like. We evolved to touch things and I’d like to believe that there is a real and growing hunger in younger generations for things they can touch.

Speaking for myself, I’ve worked in digital media for 30 years with a tiny bit of print work, and nothing that I’ve ever made ever impacted me more than the one time I was in a Sears looking at sheets and realized that the sheet package I was holding was something that I’d designed.

Physical things are cool. Sometimes even the simplest printed piece seems more impressive than years of digital work.

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I’d love to include a feelie with my WIP. Unfortunately I know exactly how it has to be, and I don’t have the skills, nor do I have a friend who can draw me the fancy comic book I envision :slight_smile:

(If you happen to have the skills to draw a really cool pulpy comic book, let me know)

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Hey, I found Emily’s retrospective story on her feelies, and on feelies.org!

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My sense is that the resurgence of physical retro media is because it’s the only thing left that musicians (artists, game designers, etc) can price at a survivable level. Online distribution platforms have a built-in bias to drive prices towards zero. But you can’t boycott them either, because that’s where the audience is.

The only way to pay the rent is price discrimination: make a cheap package for the masses and a boutique release for the serious fans. In books, that used to be the paperback and the hardback. (Now it’s the ebook and the paper edition.)

To some extent this applies to games: I bought a couple of nice-looking enamelled-metal keys from the Blue Prince shop. (The Basement Key and the Secret Garden Key.) They’re hanging on my wall right now. For free IF, though, that’s not really the situation.

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I can’t argue with that point, but bear in mind supply and demand - musicians are able to market physical retro media because there is new and growing demand for it, from an audience seeking authentic experiences. I’m not trying to make the argument that free game makers should make costly physical things - just pointing out that there is a general demand for physical things in our digital world.

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If there were a game I especially liked that also had cool cover art, it might be fun to have a printed version of the cover art somehow. (As a small poster? A bookmark? That I printed myself, given a digital file of the cover art? Some cover art on IFDB has Creative Common licenses that would allow for reproduction, but it seems like the images there are not that big.)

The idea of feelies seems adjacent to the sometimes handmade physical prizes awarded in some comps.

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I appreciate all the replies!

I think it’s definitely true that the calendar can dictate play style, which in turn can dictate a style of authorship. This reminds me that I am very grateful to @BrettW for articulating the practice of slow play. Even though I once lacked a term for it, I have always imagined myself as making things for slow players who read extra content, seek out secrets, troll the parser, and whatnot.

Not exclusively, of course, all are welcome!

I forgot to mention you; I had your games in mind when I made this post!

I agree! There are degrees to things, but I would enjoy a DIY punk-style 'zine for a game I like. It’s nice to have something to hold sometimes.

This is one of the best reasons for making things. And it looks cool, too.

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While I understand the convenience of digital(many of the CDs I own have never actually been played and have only been put in a optical drive to rip them to the flacs I have copied to multiple harddrives and onto the SD card in my portable media player) and digital makes possible the release of things that would have never seen the light of day in the physical only era, I do feel like something has been lost as we shifted to digital being the default, and in many cases, only option, even for stuff published by companies for which a physical release would be trivial(or at least, would be if they hadn’t gutted their ability to make physical releases).

I’m not old enough to remember the feelies of the Infocom era, but even in the days prior to me going blind, I remember lamenting how manuals for mainstream video games had already seen a drastic decline going from the latter half of the 90s to the early 10s, how game cases where turning into swiss cheese, and the disappearance of officially published player’s guides for many Triple-A titles, and it often annoyed me how things like art books, soundtrack CDs, and other physical swag where often restricted to collector’s editions of new games and almost impossible to get hold of short of pre-ordering.

Of course, part of the problem is that physical manufacturing is often either very high unit cost for on-demand or very high minimum order quantity for reasonable unit cost, the former often pricing out all but the richest fans, the latter incurring high risk if one miscalculates demand(make too few, and you risk scalpers extorting your richest fans and leaving the rest high and dry, make too many and you risk not bringing in enough sales to break even). And as cool as 3-D printing is, my understanding is we’re still a ways off from the average person being able to print an action figure or lego set on a cheap desktop printer with no technical knowledge, no need to babysit the printer, and the endd result be on par with an injection molded version, and at best, at home 3-D printing is still mostly limited to using multiple types of plastic and some materials that mix plastic with some kind of non-plastic powder.. And as far as I know, as old as textiles are, there’s still no real way of doing plushies or anything with customized clothing fancier than silkscreening…

Though, if I were in charge of a game studio and didn’t have to contend with the limitations of physical manufacturing, things I would love to be able to offer to my audience would include:

-All in-game locations as 3-d printable terrain for tabletop gaming, ideally modular and customizeable, perhaps even a level editor with an export for 3d printing option.

-Table top minis, statuettes and action figures of all PCs, NPCs, and enemies.

Physical sound track.

Official character art embroidered in high relief on shirts, bags, wall scrolls, etc.

Plushies of anything cute and cuddly in the game.

Physical props of any important in-game artifact.

et cetera.

Of course, that’s all a high bar and more of a pipedream than actually making a professinal quality game release, but a guy can dream and who knows, maybe someone will make an embroidery printer that can convert any generic image file into embroidery on a t-shirt with results at least as good as using an inkjet printer and iron transfer for silkscreening.

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@Ivan @zarf I see the revenue problem (I think live shows are the only places where small to medium artists can actually get some money, even if even there the vast majority goes to the snakey monopolists who decide a concert is worth 250 bucks) but I really think there’s a lot of people (“a lot” in quotes) who actually prefer this side of reality.
I know and took advantage of the ebook scene: it’s 11pm, you have just finished a novel and buy the next one on the fly—not mentioning the extracts to taste the product before swallowing it. But I’ve gone the opposite direction with fierce and uttermost conviction. I WANT a paper book in my hands. I WANT the small lamp beside the sofa. I WANT to store them in dedicated, huge libraries. And I WANT to stroll through bookstores looking for the next one (read: the next 3, as building pyramids of new books is a hobby of mine).
I think many (old) people feel the same. Or so I hope. I can’t picture myself getting filthy rich with my upcoming cyberpunk novel through the Apple Bookstore. :wink:

@kamineko
Yes, much of my text starts with “I”. I’m that kind of person. But only because the only knowledge I have is my experience and I want to share. :slight_smile:
So everything looks like I’m a narcissistic dork. With I probably am.
Thanks for thinking about my games! <3

ETA: this post too is full with myself. Oops I did it again! I hope I don’t sound too annoying.

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Personally, I think that .pdf feelies is the perfect complement to the modern IF, and I also think that an interactive fiction author can handle a non-interactive fiction.

(more personally, I have taken seriously some constructive criticism about understanding the Raileian terminology & world; and I’m actually mulling about the appropriate feelie; the issue is how to minimise the intrinsecally spoilering nature of a “railei primer/dictionary”)

Best regards from Italy,
dott. Piergiorgio.

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Reading this thread I was reminded of solo journaling games and print-and-play games. A lot of those games’ appeal seems to be evocative of the appeal of feelies, of spreading little artifacts around you and handwriting notes as you play and, when you finish, you have this kind of paper trail of your activity. Are there digital IF pieces that combine this with screen-based play? I would imagine yes, and that sounds cool.

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