Some IF writers write more than others. Here are my favorite four games from authors who’ve released at least half-a-dozen games to date. This list covers 1st-generation text-adventure implementors, who published the bulk of their work from the Eighties on.
Marc Blank
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Marc Blank, with Dave Lebling, topped the genre-defining “Adventure” by crafting a full-sentence parser and then creating the whimsically-anachronistic Great Underground Empire to go with it in “Zork” (aka “Dungeon” and “Zork I, II, and III”).
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Blank opened-up adventure games with “Deadline” by adding the murder-mystery genre to their repertoire. He also created faux documents to support the story, inventing the “feelies” which would become a hallmark of Infocom’s games.
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Blank explored espionage, experimented with real-time gameplay, and pushed the player from one player-character to another in the suspense-filled “Border Zone.”
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Blank, with Michael Berlyn, finally returned to the G.U.E. for more anachronistic fun and games in “Zork: The Undiscovered Underground.”
Dave Lebling
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Dave Lebling, with Marc Blank and Steve Meretzky, added a magic system, and magical intrigue, to the cherished Zork sequels “Enchanter,” “Sorcerer,” and “Spellbreaker.”
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Lebling accused the player-character of murder at a costume party in the perplexing murder-mystery “Suspect.”
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Lebling brought occult horror, and creepy sound effects, to the campus in the Lovecraft-inspired “Lurking Horror.”
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Lebling, with James Clavell, integrated Japanese-style illustrations with evocative descriptions in “Shogun,” an episodic adaptation of the popular historical novel.
Michael Berlyn
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Michael Berlyn’s unflattering characterization of the player-character in “Infidel” challenged adventure-game players in a new way.
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Berlyn then required the player to see things through the senses of several different robots in the challenging optimization game “Suspended.”
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Berlyn, along with Muffy Berlyn, pulled the player into a dimension where New Wave sensibility remained fashionable in “Tass Times in Tonetown,” a hybrid of text-adventures and point-and-click adventures.
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Berlyn, along with Muffy Berlyn, dropped the player into another surreal world in “Dr. Dumont’s Wild P.A.R.T.I.” a light-hearted, quantum-mechanics-themed, puzzle-heavy game.
Steve Meretzky
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Steve Meretzky produced the engaging sci-fi classics “Planetfall” and “Stationfall” after testing games for Infocom and getting promoted to Implementor.
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Meretzky, along with Douglas Adams, tested the limits of vexation and absurdity with this adaptation of the beloved “Hitchhiker’s Guide to the Galaxy.”
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Meretzky lampooned mildly-risqué, pulp-era science-fiction in the entertaining puzzle-fest “Leather Goddesses of Phobos.”
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Meretzky brought magical music, sexy co-eds, and relentless silliness to Legend Entertainment with “Spellcasting 101,” “Spellcasting 201,” and “Spellcasting 301,” an amusing illustrated series.
Brian Moriarty
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Brian Moriarty took players to a magically quaint town with a chilling dual personality in the enchanting fantasy “Wishbringer.”
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Moriarty’s engrossing time-travel game “Trinity” explored the beginnings of the nuclear age in a surreal and unnerving manner.
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Moriarty, with Douglas Adams and various Infocommies, asked the player to go to great lengths to sort through a confusion of rules, endure hilariously annoying NPCs, and solve elaborate puzzles in the comic “Bureaucracy.”
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Moriarty mixed elements from role-playing games and adventure games in “Beyond Zork,” a witty sequel to both “Zork” and the Enchanter series.
Bob Bates
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Bob Bates’ wry humor enlivened “The Riddle of the Crown Jewels,” a Victorian mystery which pitted Sherlock Holmes against his nemesis, Professor Moriarty.
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Bates’ illustrated depiction of England’s legendary king had “Arthur” proving his worth to Merlin by living among and as the wildlife of Briton.
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Bates’ slapstick account of “Eric the Unready,” an accident-prone knight sent on quests to prevent him from saving a princess, was garnished by illustrations, sound effects, and music.
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Bates imagined magic as a form of whimsical misfortune in “Thaumistry,” a charming homage to Infocom’s glory days.