Eye walkthrough

I was too lazy to break this down into properly granular invisiclues, so it’s just divided at the three… let’s call them “cryptic” puzzles where you just have to assume something is a puzzle and figure out not only how to solve it but what the puzzle is in the first place.

That makes it more of a walkthrough than something you can dip into for help with a specific problem, but I did try to give gradual hinting for all the parts that it makes sense for. And I think those three are the big places where you’re likely to get stuck: most of the rest of the puzzles are pretty straightforward.

You have arrived?! What does that mean?

  • Type something (“hi”)

  • Type something different (“hi!”)

  • Type something longer (“hello”)

  • Maybe shorter? (“n”)

  • Type something with multiple words (“I am not accomplishing anything”)

  • With punctuation or numbers (“is anyone there?”)

  • Type something with three letters (“ugh”)

  • Maybe the start of the alphabet?

  • Try it again? (“abc”)

  • And again?

  • What else could you type with three letters?

  • win

  • Haha, kidding.

  • The real answer is:

  • What’s the game called?

  • eye.

  • Does what you see suggest another three letter word?

  • One for hearing?

  • This is actually a riddle that’s solvable right now.

  • What form do you think the answer might take?

  • The only thing you’re allowed to type are three letter words.

  • But it doesn’t have to be a real word.

  • Can you get a letter from each part of this riddle?

  • Type laf.

  • Note that this word is known as the Sphinx

  • What else do we know about the Sphinx?

  • It “tours the pyramids.”

  • Try typing it a bunch of times?

  • Don’t worry too much about what you see: we’ll come back.

  • OK, let’s start back at the Office.

  • Listen (ear).

  • This one is pretty straightforward.

  • Well, I guess there are a couple of possibilities.

  • Try them and see what happens?

  • Is it gbo or gbj?

  • gbj.

  • “It might not be useful, but it is important.”

  • Remember that this word is known as the Mouse.

  • Sphinx again (laf) to the Porphyrium.

  • ear. Translate this to:

  • alc. Try it? Or Sphinx again? Maybe Sphinx again.

  • ear. The Alphabet Room is just teaching you terminology for now.

  • Sphinx (laf).

  • Chapel: ear. Translate this to:

  • imd. This is the end of the Sphinx’s tour, so let’s do it. Dormitory.

  • ear.

  • Translate that to…

  • lex.

  • You can probably figure this one out too:

  • map.

  • OK, now let’s try the place the servant “knows how to get in!” from before (alc).

  • ear.

  • lex.

  • Push the Mouse:

  • So gbj to hck.

  • Also there’s a place called the Store Room.

  • hck (Kitchen)

  • ear.

  • lex.

  • Translate that:

  • arl.

  • Ah, Library.

  • ear (nothing).

  • lex. Special Word, useful only in the Chapel. Good to know.

  • OK, let’s lex in other places.

  • Nothing in the Lecture Hall.

  • Office gives us the Phoenix (vkg). Doesn’t do anything here. Where have we seen fire?

  • There are two places where you’ve seen fire:

  • There’s a torch in the Cellar (alc).

  • Neighborly Word. What could that be?

  • wha?

  • huh?

  • xxx?

  • Answers:

  • Neighborly Word: def, fed. Or abc, cab. Or probably others.

  • The head of a viper for a tail.

  • Ah, this is one of the Tests that we must pass to get a Special Word.

  • It’s telling us our Special word for the Chapel ends in V.

  • The other fire was in the Kitchen. hck.

  • Phoenix (vkg). Another test.

  • Ordinary Words:

  • egg

  • pea

  • sky

  • sun

  • wax

  • axe

  • dam

  • ivy

  • ash

  • bed.

  • Tail of a skink for a body.

  • So the middle letter of our Special word is K.

  • Well. Let’s continue reading everywhere. laf.

  • Nothing to read in the Porphyrium, but here’s fire. vkg.

  • Type something.

  • Oh, a guessing game, ok. Resulting in:

  • oxd.

  • And our special word for the Chapel starts in X.

  • That’s all of them. xkv.

  • Let’s continue reading on the Sphinx tour and then we’ll end up at the Chapel.

  • laf (to Alphabet room)

  • lex. Try it.

  • end. So now we have a goal.

  • Aaand we’re back.

  • Hmm. No fire in the Alphabet room, but there’s an unlit lamp. Phoenix? Nope.

  • laf (to Chapel)

  • Now we can use our Special Word that only works in the Chapel.

  • xkv. You have obtained the Rose.

  • end.

  • So that’s the first ending.

I got the Rose: now what?

  • Now we’re at the second cryptic part.

  • As with the beginning of the game, you have to look at what you know and find the pattern.

  • Are there sets of things that might have undiscovered patterns?

  • The map may be helpful here.

  • Look at the words that travel directly to a room.

  • hck/Kitchen, alc/Cellar, arl/Library, imd/Dormitory.

  • See anything?

  • The letters in the word are in the room name.

  • hck/KitCHen, alc/CeLLAr, arl/LibRARy, imd/DorMItory.

  • Letters 5, 4, and 1 of the room name.

  • Huh. They’re in reverse order that they are in the room name.

  • Does this work with the 5 other rooms that we’ve been to?

  • utl/Lecture Hall. Yup.

  • cio/Office.

  • hpp/Porphyrium.

  • aha/Alphabet Room.

  • epc/Chapel.

  • Do we know the name of another room?

  • From the parchment in the Cellar (alc)?

  • ers/StoRE room

  • ear. Aha! Another room: cer/Refectory. But let’s finish here first.

  • lex. The Mouse looked in the mirror and saw the Raven.

  • What does that mean? You can solve this now through a little trial and error, or you can wait for the game to give you more guidance.

  • I stopped and solved it, though, so…

  • gbj, reflect it to jbg? Nope.

  • What else could mirror mean?

  • Each letter in the alphabet? Ugh, that’s tedious. OK, fine.

  • Well, B is easy, jumps to Y.

  • J is close to the middle, which is marked on our status line alphabet (abc).

  • So it jumps to Q.

  • OK, let’s count G. Reflects to T.

  • So tyq?

  • Huh. 11.

  • What does it do in the other rooms?

  • 1. aha/Alphabet

  • 2. arl/Library

  • 4. imd/Dormitory

  • 6. hpp/Porphyrium

  • 16. alc/Cellar

  • 19. utl/Lecture

  • 20. hck/Kitchen

  • 21. cio/Office

  • 24. epc/Chapel

  • Welp. That was tedious. I bet they’ll be used as letters.

  • Oh wait, we haven’t checked out the Refectory yet. cer.

  • 5. cer/Refectory.

  • Stuff to read, hear, and there’s a fire here. OK.

  • ear. Aha, there’s a room called the Gallery. And here are Visitors again, we heard about them in the Kitchen

  • lex. When you find golden things, name them.

  • OK, time for the next test. Except that we already got the Special Word for the Chapel. Is this another Special Word? vkg.

  • “I am the Mirror.”

  • Type a word.

  • Welp, if you hadn’t solved the Mouse mirrored to Raven yet, this would do it. But it gives us the numbers. I guess that’s a little less tedious than mirroring each letter ourself. I bet this is going to figure in other puzzles.

  • Do the named words mirror to anything interesting?

  • Sphinx: laf to ozu?

  • Hmm. Which suggests that maybe the named words don’t mirror?

  • ozu. Nothing happens.

  • Well, let’s mirror a bunch of other stuff. Tedious, but you never know.

  • tyq mirrors to gbj. Oh, wait, that’s how we found the Raven in the first place. Heh.

  • And we can’t mirror vkg because that takes us back out.

  • Well, at least that answers the question of whether we’re stuck here.

  • What about our regular verbs?

  • lex to ovc

  • map to nzk

  • eye to vbv

  • ear to vzi

  • Hmm. What about locations?

  • aha (alphabet) to zsz

  • arl (library) to zio

  • Hmm. This is going to take forever. Never mind.

  • We have another room name (the Gallery), so let’s check that out instead.

  • 14. elg/Gallery.

  • ear. OK, there’s a room called the Garden. And someone called Methicus.

  • lex. Huh. That’s a lot of text. Are we supposed to be able to solve it now?

  • Yes. Though you don’t have to: there’s an alternate route later.

  • What do you see about these quotations?

  • How many of them are there?

  • Do they seem a little wrong?

  • Like maybe a letter is missing?

  • ladder ruNg, effect/caUse, bRook in the woods.

  • 25. nur/Rotunda. And indeed, here is the statue.

  • lex. He wants gems.

  • ear. There’s a room called the Workshop (skw). Also, “if you pull the Sphinx’s tail, it will spit out a ruby.”

  • Pretty straightforward.

  • Move the third letter back one.

  • lae. Yup.

  • 13. skw/Workshop. Ah, a fire.

  • lex.

  • The number of days in the year, applied correctly, may reveal a diamond.

  • ear.

  • A room called the Menagerie (gam).

  • Phoenix (vkg).

  • Ordinary words:

  • To bother: bug, nag.

  • A cover: lid, top.

  • A limb: arm, leg.

  • To doze: nap. kip? Nope. Nod? OK, whatever, dude.

  • A tool: saw, hoe.

  • A liquor: rum, gin.

  • To strike: hit, ram.

  • A falsehood: lie, fib.

  • A tree: any three of things like elm, ash, oak, fir.

  • To hurry: zip, fly, run.

  • What is the last letter of the Sphinx?

  • But we can still only enter three-letter words!

  • How do they say letters here?

  • Oh right, with their numbers.

  • Six.

  • Huh. There aren’t many numbers that are three-letter words, right?

  • Anyway. Last letter of the Mouse is ten.

  • And middle letter of the Sphinx is one.

  • “And there you have your emerald…” huh?

  • Oh, six, ten, one is fja? Green glint.

  • OK, let’s go back to the statue.

  • nur. fja. Yup.

  • What was the other room? Menagerie.

  • 12. gam/Menagerie.

  • Golden figurines (name them). But first:

  • ear. Nothing.

  • lex. Huh. We already know about the Store room, right? map. Yep. Weird. I thought we needed it to get here, so why name it again?

  • OK, let’s name animals (some of which the game doesn’t accept).

  • ant/ape/asp/ass/auk

  • bat/bee/boa/bug

  • cat/cod/cow/cub/cur

  • doe/dog/dam

  • eel/elk/emu/ewe

  • fox/fly

  • gar/gnu

  • hen

  • kid/kit/koi

  • owl

  • pig/hog/sow/pup/pug

  • ram/rat

  • yak

  • We didn’t need anywhere near all of those, but hey, that was fun, right? Right?!

  • OK, ruby was lae so that’s:

  • ozv? Yellow glint, yup.

  • nur. ozv.

  • OK, time for the Garden, I guess.

  • tyq. 14 edg/Garden.

  • Hey, there’s another flower here.

  • lex. Nope.

  • ear.

  • The Raven looked at a pot, then a portrait, and then a purple cup.

  • Good thing you were paying attention to the details of the descriptions, because you know this is an Arthur di Bianca game, right? Right?!

  • OK, fine, that’s 20/hck/Kitchen, 14/elg/Gallery, and 6/hpp/Porphyrium.

  • Which translates to…

  • 7. tnf/Front Gate. Lots here.

  • lex. Well, maybe not so much.

  • ear. 573 applied to the motto (BAGINCOR LARPYTUS MORFINEX) gives 14, 21, 18.

  • How does that work?

  • Well, to start with, what is the word? nur. Wait. we already have that.

  • Oh well. Does that apply to the motto somehow?

  • Maybe we can work backwards from the solution.

  • Where do the NUR letters show up?

  • bagiNcoR laRpytUs moRfiNex

  • Oh yeah, that’s not too hard.

  • Fifth letter of bagiNcor, seventh letter of larpytUs, third of moRfinex.

  • Ah wait, we can maybe use the days in the year here.

  • 365 is gti. White glint. Yeah, I bet that’s a diamond.

  • nur. gti. "There is one more gem—an onyx. To find it, the Raven and the Sphinx must go to the Chapel and work together.

  • OK, that’s pretty obvious, I think.

  • You have a list of the order that the Sphinx “tours the pyramids,” right?

  • 19/utl/Lecture, 21/cio/Office, 6/hpp/Porphyrium, 1/aha/Alphabet, 24/epc/Chapel.

  • So three starting from the chapel would be 24, 19, 21 or:

  • xsu? Yup, black glint.

  • A Special Word for the Garden: head of a tiger, three forward, one back.

  • twv.

  • Ah, that gets us the iris.

  • end.

I’m pretty sure there’s more, but have no leads to follow up on!

  • OK, this is the really big leap.

  • What other things might have patterns?

  • What have you seen in the world that you might want to interact with?

  • There’s the unlit lamp in the alphabet room.

  • The heavy closed door in the Cellar seems suspicious too.

  • Are we looking for a general word to do an action like light a fire?

  • Or a specific word to do a thing in a specific room?

  • We already have a couple of those.

  • We have two Special Words.

  • Is there a pattern to them?

  • 14/twv/edg/Garden and 25/xkv/epc/Chapel.

  • They both end in V

  • And the room names both start with E.

  • Are those related?

  • Is V the mirror of E?

  • Fifth from the end, yup.

  • Can we mirror all the other words?

  • We looked up a couple earlier.

  • aha (Alphabet). zsz.

  • Ooh, lights the lamp!

  • Let’s try the library quick too, and then we’ll come back.

  • arl. zio.

  • Nothing.

  • Oh, wait.

  • Not just mirrored but also reversed.

  • oiz.

  • “A Flower is hidden, you must use 3 Keys together. But you will receive no sign until the last Key is used.” OK. So we’re on the right track. Ugh, this is going to be tedious.

  • Well, let’s do the Alphabet fire first.

  • aha. vkg. (I love that there’s a room word that’s “aha!” I found this one by accident when I was stuck at the beginning of the game and just typing random three letter words).

  • Neighborly Word. We know this one: a set of three consecutive letters (possibly scrambled to make a word). I’ve done abc/cab and def/fed. Are there others? cdefg, ghijk, mnopq, stuvw, wxyz. Huh. Those might be it? But it doesn’t have to be a valid English word. hig. Sure.

  • Extreme Word.

  • zza maybe.

  • Sandwiched Word.

  • aha

  • Neighborly and nothing else.

  • mon

  • Balanced and Vocalic and nothing else.

  • iou.

  • Primeval and nothing else

  • Does Primeval suggest anything to you?

  • Maybe part of the word?

  • The first part?

  • Letters that are prime numbers?

  • ecw.

  • To find the Second Key, bring the Raven to the 13/skw/Workshop, the 25/nur/Rotunda, and the 5/cer/Refectory.

  • mye. Oh huh, this one doesn’t return you. vkg.

  • mye. Nothing happens. OK, fine. And I got a message about you need more Special Words.

  • OK, more special words, I guess. Back to the refectory and the mirror.

  • cer. vkg.

  • hpp/Porphyrium/kks

  • ers/Store/hiv

  • tnf/Front Gate/umg

  • gam/Menagerie/nzt

  • utl/Lecture/ogf

  • hck/Kitchen/pxs

  • OK, this is tedious, let’s go try them. vkg.

  • No, wait. I want to know about that door in the Cellar.

  • vkg. alc/Cellar/xoz.

  • vkg. alc. xoz.

  • A ghostly figure of a man (Morlodius, reminds you of the statue) whispers “Follow me.”

  • Follow him where?

  • Are there any clues?

  • What does he do before he vanishes?

    • leafs through a book: arl/Library

    • gets down on all fours and shakes himself: gam/Menagerie

    • picks up an imaginary item, ponders it, and puts it back: ???

    • draws an imaginary letter aha/Alphabet.

    • holds an imaginary implement and makes gentle strokes: elg/Gallery

    • pretends to carry a large heavy object: ers/Store Room

    • marches, turns, marches back: tnf/Front Gate

    • kneels, pokes at the ground: edg/Garden

    • hands together (sleeping): imd/Dormitory

    • imaginary implement in a circle: hck/Kitchen

  • Follow him until he nods to you and whispers “Now I return to where I started.”

  • alc. First key has Sphinx head (L), Phoenix body (K), Mouse tail (J).

  • tnf. umg. “Return when you have found three tokens.” Well, we’ve got our marching orders.

  • hpp. kks. One token. “You may want to visit the Lecture Hall.”

  • utl. ogf. vibration, faint response, as if from something unseen.

  • So probably the Flower is hiding here.

  • hck. pxs. Another token.

  • gam. nzt. A third token.

  • OK, back to the Front Gate. tnf. umg. “Third Key: apply 244 here.”

  • bAgincor larPytus morFinex is apf.

  • Try these in the Lecture Hall? Try them here first, maybe.

  • lkj. mye. apf. Nothing.

  • utl.

  • Does the order matter?

  • apf. mye. lkj. Nothing.

  • lkj. mye. apf. A panel on the pyramid slides open.

  • eye. …revealing a porcelain violet.

  • ogf. You have obtained the Violet.

  • I guess that’s the end, then? Yup.

  • If you keep playing it will probably tell you soon-ish that it’s really the real final ending.

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