This topic is for discussions related to Exit Lister by Eric Eve
Wow, 11 years later I’ll ask the question – has anybody successfully used the “not apparent” qualifier for a room or a door? It doesn’t exist in the code and needs to be added. Anyone had luck changing the code so that it works?
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In my One King game of IFComp 2023 I made doors not apparent when closed to ensure the exit would no longer be listed (simulating magic portals).
Not apparent
automatically is valid if apparent
is defined. What error are you getting?
I had to declare each room or door individually that they are apparent or not apparent. After declaring each room individually it worked.