My rough idea was rather similar to that of peterorme, really.
[spoiler]My idea was of the world being reshaped by some sort of transdimensional cataclysm. Civilization survived the onslaught of magic and technology and cosmic horror and all the myriad flavors in between, and although it didn’t achieve dominance in this strange new world it definitely did thrive. It was also pragmatic enough that when various splinter groups – not all of them human or even fully organic – joined together, this could actually be done without tribalism immediately destroying the project.
Then again, it didn’t really turn out all that civilized, and privation coupled with the various esoteric disciplines that came from the merging of different universal laws didn’t lend themselves well to rule by consensus. I didn’t see the girl as a hybrid and hadn’t intended for the impression to be given that she too had fangs, but it’s not impossible. Regardless, she has attained one of the disciplines that original humanity did not possess, which is memscribing, the ability to affect and shape how short-term impressions gel into long-term memories. The brand was, as I saw it, something that wasn’t just a mark for others to see, but something that when completed would actually form a working “circuit” for a quasimagical effect, probably one designed to inhibit either her freedom or cognition. It’s also not impossible that the obsidian cat was a thing designed to alert its users to nearby unknown or hostile magic (or whatever it is); the imperfection of the brand is what alters the effect somewhat.
As for how I see Jack? Well, in the player’s head, he’s larger than life, a proper Nemesis. But so far he doesn’t seem to be all that all-powerful. The fact that the pharos might see the player once it’s dark was, much like with the kataphraktos, a factor of indifference rather than enmity: neither would have a reason to not pursue her if Jack paid them to do so.
Of course, Jack could be a much cannier individual within that space than we know. Perhaps he even has understandable reasons for hunting the player? I’m kinda hoping he’ll surprise us.[/spoiler]
== Amendment ==
Some withered hands are part of the skeleton. The hands are plural-named and scenery. The hands can be open or closed. The hands are closed. The description is "[if the hands are closed]They are pressed tight over the body's breast bone[otherwise]Broken, the hands are fixed in impotent supplication[end if]." Understand "fingers/hand/grip/grasp" as the hands.
That was pretty silly. Also, the ordering of the obsidian cat bugged me. So let’s fix that.
== New ==
Rule for choosing notable locale objects (this is the tweaked locale priority rule):
repeat with item running through things in location:
if the item is fixed in place, set the locale priority of the item to 4;
else set the locale priority of the item to 5.
and finally
Forgotten Cache is south of Lightless Shaft. "The tunnel swells into a tall, unhospitable-looking chamber. Here, foam-stone bracings and metal reinforcements have replaced the improvised look of the other tunnels. The floor is a perfectly smooth, dull grey. From here, you can go south back to the tunnel shaft."
Some abandoned crates are here. "A pile of old crates are stacked in one corner, looking pitifully few compared to what the room probably held once." They are fixed in place. They are plural-named. The description is "Water has abraded the old pre-upheaval pictograms on their side, but it's definitely something produced for the military[first time]. Which is no wonder, really, given the old stories about sapper regiments making their defiant stand in this region[only]."