A lot of intertwined things and changes – sorry if this is too much.
The blade
Understand "sword/weapon" as the blade.
The perch
[code]The Perilous Perch is northeast of Rocky Ledge.
The description of Perilous Perch is “From here, you can see the entire harbor, but the wind is so treacherous that your concentration is mainly spent on staying afoot. The [if the passage is open]only path[otherwise]path you came by[end if] leads down to the southwest but [if the passage is open]now a tunnel yawns[otherwise]a small crack can be seen[end if] in the rock face behind you.”
The hidden passage is a scenery door. It is unopenable and closed. The printed name of the passage is “[if the passage is open]passage[otherwise]crack[end if]”.
The description of the hidden passage is “[if the passage is closed]The crack is narrow in the otherwise dust-covered rock[otherwise]The darkness in this passage is compact[end if].”
The hidden passage is east of the Perilous Perch and west of the Cave Entrance. Understand “crack/crevice/opening/hole” as the passage when the passage is closed. Understand “tunnel” as the passage.
Instead of trying inserting something into a closed passage, say “The crack is too narrow to accommodate it.”
Instead of trying inserting the blade into a closed passage:
say “With a shower of dirt you work your mother’s blade into the crack. The crack’s edges seem more yielding than rock should be, and the blade suddenly slips into open space. Could it be?[paragraph break]Within a couple of minutes you have cleared away the vines and dirt surrounding the crack to reveal a narrow dark passage to the east.”;
now the passage is open.
Instead trying opening a closed passage: say “You press yourself against the crack, but it is far too small for you to enter.”
This is the silenced can’t go through undescribed doors rule:
if the door gone through is the passage and the passage is closed:
silently try the actor opening the passage;
stop the action;
otherwise:
abide by the can’t go through undescribed doors rule.
The silenced can’t go through undescribed doors rule is listed instead of the can’t go through undescribed doors rule in the check going rules.[/code]
The cat, the cave and the glow
[code]
The Cave Entrance is a room. “A narrow opening choked by fallen masonry and choking vines. The remnants of a wagon wheel rises from the dirt; the wood is dark with rot. To the northeast, where the cliff wall breaks surface, is a dark slash of an opening into the rock.”
The wagon wheel is here. It is scenery.
The Obsidian Cat is in the Cave Entrance. “A small item lies in the dust.” The description is “[if the cat is handled]Standing about four inches tall, this small statue has eyes made from polished garnet[otherwise]The dust is so thick over it that you can hardly see[end if].” Understand “small” or “item/thing” as the obsidian cat when the cat is not handled. Understand “statue/figurine/garnet” as the cat.
After taking the obsidian cat:
now the brand is lit;
say “[one of]You carefully lift the thing and brush it off. It’s a small statue, intricately carved in vitreous stone.[paragraph break]You feel your shoulder beginning to itch[or]You pick up the statue again. Once more, there’s the itching[or]You take the statue, feeling the expected itch[stopping].”
After dropping or inserting when the noun is the obsidian cat:
say “The instant the figurine leaves your touch, the glow from your brand fades away and the itching stops.”;
now the brand is not lit.
Every turn when the brand is lit and the location is naturally dark:
say “Your brand seems to be giving off an eerie sort of light.”
Section - Lightless Shaft
A room can be naturally dark.
The Lightless Shaft is northeast of the Cave Entrance. It is naturally dark.
Instead of going northeast from the Cave Entrance when the brand is not lit, say “Much too dark in there for you to grope about without a torch or lumin or something.”[/code]
My apologies if I’m being too pushy here, myself.