Espresso Moka. The story behind the story

Thoughs at the end of the Spring Thing 2025

It seems to me to be a tradition that, at the end of the competition, the author writes notes on the game he has presented: the so-called "post-mortem".

This is the post-mortem of Espresso Moka.

No one is forcing you to read it: however if you do, it can only please me.


It's just a game.

This is the state of mind I have when writing interactive fiction. I create a small world to explore, first of all for me.

I propose it to the competitions to have a showcase that I wouldn't otherwise have; there are people who play it and some leave their opinions.

It's interesting to see how so many people expect so much to happen, when the fun should simply be in exploring the proposed world.

Reading the reviews of my first game I decided to write a smaller game and I used some of the criticism I received to make gags out of it.

This is how Espresso Moka was born: behind a rather banal activity, such as buying a moka and using it to prepare a coffee, there are a few little surprises.

The main problem lies in using a moka pot, an activity that might seem trivial to an Italian, but not at all obvious elsewhere.

In fact Viv writes: "I have never used a moka pot. Though I have seen some YouTube clips using one."

She closes her review with "Must resist buying a moka pot..." followed by a series of messages, including mine, inviting her to be won over by the charms of a moka coffee.

The game is essentially a pastime; Bellamy writes: "Espresso Moka feels like the kind of game that you’d spend half an hour playing through on a warm, quiet, summer day."

Yes, it's exactly what I wanted.

JJMcC, who rather severely criticised the previous game, writes: "Buy and make some coffee. Buuut is that really the work’s aim? Or is it to taunt and double down, not trolling exactly, more like playfully tweaking self-important blowhards like me? Yeah, it’s definitely the latter."

But then, after giving an example of these quotations, he comments "I honestly laughed out loud at that.".

That's is the goal: to get a smile out of it.

He then concludes his review with: "If this were my project, I would need to seek professional therapy, as clearly development would have devolved into an extended, schizophrenic shouting match with myself."

But we're all so different, aren't we? You know, it's so great to see all these different people coming together for these competitions. Wouldn't it be a bit sad if we all did things the same way?

Completing the list of reviews is that of Wolfbiter, who a few days later writes: "Overall, a nice refinement on the ideas from the prior game, perfectly pleasant and lightly funny"

The players who left their comments all said they found themselves laughing, even those who seemed not to like the game very much, and that to me is a great achievement.

As I said at the beginning, this is all just a game to me, and putting a smile on the faces of those who play is the only worthwhile result.

Another interesting experience. What will happen next?

I have been developing software professionally for decades; writing source code is an art form, even more so when using languages like Inform 7.

I realize that sometimes I find it more interesting to read the source rather than the story that comes out of it.

So, I will certainly release the sources for the story and a set of specially created extensions shortly.

One of these, Reflection is already available, others are enhancements of those included in Breakfast in the Dolomites that maybe could be useful to someone.

In the main story you could find other easter eggs you didn't discovered during the play.

I don't know if there will be a sequel to this story. For now, I have to find something that I enjoy writing and playing with first.

Incidentally, I was also the recipient of a prize, which was a beautiful book on how to manage fun in games. Maybe it will inspire me, who knows?


Poggiorimini 1986
by Roberto, su Flickr

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Just a quarter or half hour ago I was indeed thinking on Espresso Moka (and by extension, also Breakfast on Dolomites and reasoning on that are, how to say ? ā€œslice of lifeā€ puzzlers (a little side endorsement: JJMcC is an excellent player and tester, and his sense of humour is peerless, so his criticism is always constructive) so, perhaps the real issue is that are a bit too slice-of-life. But your two heroes are a young, energic and active, couple, a purrfect mix for ā€œgoing adventurousā€ā€¦ and there’s no need to lose the lightness of the narrative. (I think that will be not precisely understandable to both UK and Italian people, but I imagine something along ā€œTerry and Tuppence in a Nico Giraldi/er Monnezza/Piedone comedic police storyā€) but the substance of my constructive criticism is that your personaggi are so well-characterised to the point that I feel that slice-of-life stories are too limited ? cramped ? for them.

Best regards from Italy,
dott. Piergiorgio.

ps. for Roberto: if something is unclear (and indeed my thinking isn’t well rendered in English) feel free of contact me in PM, if you want that I elaborate further (and better…) in our common mothertongue.

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Whenever I share my work with the public — not just pieces of IF, but also photographs and technical articles — I am well aware that it will be scrutinised, commented on and criticised, especially if it is a ā€˜competition’.

I am very interested in other people’s opinions, even if they differ greatly from my own. Often, I realise that I have underestimated or overlooked something that can have a significant impact on how much people enjoy my work.

The jokes referring to certain reviews received were a way of saying that I have read and am trying to make use of the suggestions received.

While Breakfast in the Dolomites was essentially an exploration of the world of Inform7, Espresso Moka takes on a more narrative approach, which seems to be quite accomplished.

My main interest is photography, and photography in itself thrives on the ā€˜slice of life’: don’t be fooled by the mountain of AI images that accompany my stories, those are not photographs and are only meant to try to understand what the text might render in the imagination of the reader.

I don’t think I will ever do something like this, but something less ā€˜real life’ might come up.

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