Hello,

I’ve just been trying to get some values to transfer from one “format” to another:

[code][Skill Equations]

[BiG Equation]

Equation - BiG Equation

X = B+A+E

Where X is a Skill Value, B is BaseTen, A is SklAgility, and E is Extra BiG.

[Skills Setup]

[Skills Stats]

A Skill Value is a kind of value. 1% specifies a Skill Value.

BiG is a Skill Value that varies. BiG is usually 10%.

[Base Stats]

BaseTen is a Skill Value that varies. BaseTen is usually 10%.

[Earnt Points]

[BiG]

Extra BiG is a Skill Value that varies. Extra BiG is usually 0%.

[Skills Updating]

Every turn:

Let X be given by the BiG Equation;

Now BiG is X;

Say “[BiG], [SklAgility].”

[SPECIAL Setup]

A SPECIAL Value is a kind of value. 1 SPECIAL specifies a SPECIAL Value.

Max SPECIAL is a SPECIAL Value that varies. Max SPECIAL is usually 40 SPECIAL.

Total SPECIAL is a SPECIAL Value that varies. Total SPECIAL is usually 35 SPECIAL.

Leftover SPECIAL is a SPECIAL Value that varies. Leftover SPECIAL is usually 5 SPECIAL.

Agility is a SPECIAL Value that varies. Agility is usually 5 SPECIAL.

[SPECIAL Skill Value]

[Agility]

SklAgility is a Skill Value that varies.

Every turn:

If Agility is 1 SPECIAL, let SklAgility be 1%;

If Agility is 2 SPECIAL, let SklAgility be 2%;

If Agility is 3 SPECIAL, let SklAgility be 3%;

If Agility is 4 SPECIAL, let SklAgility be 4%;

If Agility is 5 SPECIAL, let SklAgility be 5%;

If Agility is 6 SPECIAL, let SklAgility be 6%;

If Agility is 7 SPECIAL, let SklAgility be 7%;

If Agility is 8 SPECIAL, let SklAgility be 8%;

If Agility is 9 SPECIAL, let SklAgility be 9%;

If Agility is 10 SPECIAL, let SklAgility be 10%.[/code]

So, basically, the problem is that SklAgility doesn’t update itself every turn. Instead, it just stays at 0, and so BiG stays at 10%, though I want it to change to 15%, or more or less, depending on the Agility value. Does anyone know how to get this to work? Also, I’ve tried “now, is” rather than “let, be” already.

Thanks,

Blaze5565