Eikas is a cooking sim (ingredient acquisition and menu-planning sim?) threaded through a story about growing into a new community. You’re at a new job and new home, on a 30-day trial as Community Chef in a small village, tasked with producing a community meal every 5-day week-analogue (and, in practice, supplementing the inadequate funding, but hey, sell food to fund giving food away, it’s all community-building).
It drops a lot on you right up front: four major actions and whatever amount of looking around per day, explore the village, read the recipes, puzzle out which ingredients you can afford and how to piece them together, have a meal figured out in five days. And it takes a while to get going: I was about 10 of the 30 game-days in (and nearly half-way to the 2-hour playtime mark) before I felt like I was finding my feet and starting to care about the story.
But the back half pays it off reasonably well, I think. You get quicker at navigating through the chores, more comfortable with the basic mechanics and able to have fun thinking a little bigger-picture meal planning, and the storylines start to come into their own. I enjoyed all three of the major NPCs. ROs? This is more the hint of romance than an actual dating sim, but it’s structured kinda like one.
As with all of these simulationist hypertext games, it’s pretty clicky. Enough to have my programmer-brain going “yeah, personally I’d shave off one click over here, and two over here, and another one over there, and boy would that add up…” but really no worse than any other similar games, and better than some.
I liked this one. A little slow/overwhelming to start, but hang in there.
Grr... I want to say 'go play Ataraxia instead,' except not really
This is very structurally similar to the author’s previous game Ataraxia and personally I prefer that? It doesn’t have the cooking, which… I like the cooking (and I’m pretty sure there’s a bunch of little invisible scoring stuff going into the reception of your menu, which feels cool regardless of whether it has a major impact) but not having cooking leaves Ataraxia free to start off with more story and build the mechanics gradually (I think: it’s been a couple years).
And Eikas is more cozy mundane fantasy, and very light on the fantasy: apart from the presence of Mauthe the fantasy is almost entirely confined to the town notice board and never lives up to the promise of a village where people post things like “Free bookshelf. It got loose last night and we can’t find it anywhere.” Dangit, I want more of that in my cozy cooking game.
Whereas Ataraxia is explicitly mysterious folk horror (light horror, I’d say? Mostly off screen? But it’s threaded through everywhere). And the world there feels more… present: Eikas feels more like an assemblage of random events. Some of which are lovely and some of which are… look, if villagers drop vegetables in the community kitchen donation box and one of the descriptions of the vegetable’s condition is as memorable as “There’s a loose tissue and an apple core too. Did they think this was a bin?” that needs to be extremely rare. Great as a one-off, less great if you see it 3-5 times in a couple hours.
Anyway. Eikas is a good game in its own right: I don’t want to distract you from that… but I have a clear preference, so put the other on your list for later, huh?