So, the ECTO comp, has started silently, officially, in the middle of that great event that is IFComp. But, you know the drill: if you get the itch of having something presented, or if you simply are not tired yet and want to program mooorre gameees, or just, if you adore this time of the year… ECTOCOMP IS FOR YOU!
So, IFCOMP has extended the voting period until the end of November
It means that the period will coincide with the ECTOCOMP one; precisely when I lengthened it to all of November so as not to step on the IFCOMP big shoes.
But the small fish must adapt. I am going to reduce the voting period again, to its original fashion, which was only 2 weeks. This is more in the spirit of the comp, which is around the festivities (I was never amused to extend it until the end of November in the first place). So this year, the voting period is from October 31 to 15 of November (included).
The new other change is that Itchio already admits showing the games AT THE END of the competition. So now the games can be submitted for the entire month of October, but they will all be available from the 31st. Isn’t that wonderful?
Please, read the rules carefully, and… beware of the night!
I too have begun earnestly working on my entry.
I now have enough experience to know that my games as finally released never measure up to my grand visions, but still enough naïveté to believe this time will be different.
I drew a complete blank on something to write this year. Just thought of an idea so at least I should be able to get a few hours together to attempt to write a petite game between now and closing if it decides to work out. Excited to see everyone’s entries regardless
A reminder to everyone that there is still time to create a < 4 hour Petite Mort game.
(but maybe don’t choose “corporate team building retreat” as a theme, we want scary games, but not emotional scarring that will leave players unable to sleep for days)
Create your project. Save it in draft mode if you want to check it out first to make sure your happy with it.
Switch the view mode to public. This was the step that was unclear to me.
Go back to the ectocomp page in step two and click Submit New Project again.
This time you’ll see the game you just published in a drop down list where you can select you ectocomp categories.
Submit that form.
Bask in ectocomp goodness.
Technically you didn’t have to do step 2 or 3. You can just set up a project through the itch.io UI but if you’re like me and wasn’t familiar with that web site, you probably got there through the links in this forum and went directly to the ectocomp page and clicked on the shiny red button.
Alternatively. You can just create your project in itchio. Publish it. And then just hit the button of “Submit your project” to the jam.
That is, you can either reach the submit button, either by creating the project in that momento. Or previously creating the project, and then submiting it to the comp.