Adventuron: can you change a system message during a game? Eg switch ‘you see: (objects)’, to ‘you smell (objects)’ in a specific scene?
Yes, it would be done with referencing a dynamic string from your system message.
IMPORTANT: You’ll need to use the new beta version at https://adventuron.io/beta , because in writing this answer I noticed the tokenizer was not being used for several system messages, and have since resolved.
EXAMPLE USE:
start_at = lakeside
locations {
lakeside : location "You are by the side of a lake.";
forest : location "You are in a forest." ;
}
connections {
from, direction, to = [
lakeside, east, forest,
]
}
objects {
coins : object "some coins" at = "lakeside" ;
flower : scenery "a flower" at = "forest" ;
}
strings {
see_or_smell : dynamic_string {(
is_at "forest" ? "smell" : "see"
)}
}
themes {
my_theme : theme {
system_messages {
## \s encodes leading or trailing space
object_list_header = You {see_or_smell} :\s
object_list_header_verbose = You {see_or_smell}\s
}
}
}
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Got it, thanks Chris. I use the beta version by default now, as that seems to be where all the good stuff is.
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