For the other entries, I wrote the code in, but here I forgot to include an important clue/verb with HINT, which will progressively explain things. It’s going to go in post-comp. HINT is present in the other two entries, but I didn’t cut/paste the code over.
look at the title and the introductory room name. They have something in common.
The first two words sound like the second.
It’s a bit odd, “globe old” instead of “old globe,” but that’s intentional.
The right phrase will give a light source.
GLOBE OLD, if you say it out, sounds remarkably like …
Follow-up to note a bug with the graphics: examining either inventory item you find (X TOOL or X COIN) causes all the graphics to go white for the rest of the game with the initial release. It’s still solvable. You just don’t see them any more. (The only thing you miss is the 2nd room changing.) Rats … I had fun pictures, too, but as of now they’re just in the repo.
I asked the admins if a bug fix was allowed. If a fix is not, I have updated the page with the relevant information so players know. If it is, well, each one twiddles set_true and set_false.