Playing the Inform port of Dungeon, aka mainframe Zork.
There is a bit of information that is the answer to something in the game. I remember the information from many years ago, but not how I originally acquired it. I’m looking for an in-game source of the following:
The minimum value of the Zork treasures is 30003 zorkmids. This number is the answer to one of the Dungeon Master’s questions.
I just want to add that this is an almost indentical game to the original MDL version. I can only detect some small differences in the parser, like for example:
In the MDL version 5 characters per word is enough. In this you need to type 9.
You need to type “OPEN WINDOW”, “LIGHT LAMP”. In MDL “OPEN” and “LIGHT” is enough.
This version are missing some synonyms like “ISSUE” for the “NEWSPAPER”.
The map and the puzzles are the same and I don’t know why @ethan choose to change the score to 646 instead of the original 616. The only differences are:
You only get 5 points instead of 10 for entering the "Strange Passage".
You get 35 points for entering the "Soothy Room". In the MDL version this isn't awarded at all.
The reason the MDL version uses 5 characters is that PDP-10, as many mainframes from the 60s and 70s, used 36-bit words as a basic word-length. In other words, a 36-bit computer (in contrast to the 32- or 64-bit computers of today). If you use 7 bits to represent each individual character, 5 characters fitted inside a single 36-bit word. 36 is actually pretty neat because it is dividable by both 3 and 4 (12 octal numbers or 9 hexadecimal numbers).
9 is, as you write, standard in z5 and there was no reason to change that.
Yes. In my Rust translation of Adventure from Fortran I needed to deal with 36 bit words. One bug I encountered while developing it was my assuming the bit left over after the five characters was the MSB. when it is the LSB.
Thanks for your observations. I appreciate hearing of the specific details I didn’t copy over correctly.
I have no idea why the room point values changed. Looking at the source I can see what you are reporting, I just don’t know why those values are there. I also see where I missed “issue” as a synonym for “paper”
I will put those on the queue to fix.
As for the parser differences, those have been hashed out elsewhere. I’m using the Inform 6 parser and a z5 file, so it’s 9 chars of significance.
Oh, I didn’t mean that as some kind of criticism. It’s inherited in your specifications for the project to use the Inform parser. I just wanted to point out that it is a truthful implementation of the original. The points 646 vs 616 could otherwise lead people to think that there are some modifications (like all the different versions of Adventure - 350, 400, 550 and so on).
I’m not feeling picked on. I just don’t know how that got implemented differently (and that nobody has mentioned it at any point over the last 20 years