I’ve put Driftmark up as a free interactive fiction story set in the seventeenth-century Caribbean.
You’re aboard the Iron Mercy. There’s bad weather, bad judgement, ships, money, law, and choices that may or may not help.
It’s the first interactive release from Aurelie Dore Studio.
Play it here:
The wider story world is here:
I’d really like to know whether the historical setting feels solid, and how the choice structure works for people who know IF better than I do. Thanks.
I don’t play a lot of choice IF, but each of the three episodes seems to only have one or two choices, is that a normal amount? And there’s a lot of linear text inbetween those choices, so it doesn’t feel super interactive to me.