Drew: fragments from a review-a-thon

Hello, hello. I’m very busy–behind, even–with most of my interactive fiction projects. What am I doing here! I intend to rate and/or review games by authors who have rated or reviewed my games. I hope this doesn’t sound too mercenary. Counterpoint: why haven’t I reviewed these games already? Where is my gratitude?

This doesn’t make for a long list, which is a mixed blessing. The one or two people who have been waiting for my essay about Hidden Nazi Mode will be glad, surely, though it’s always nice to feel seen. Here’s what I have. If I’ve missed your review or rating, I apologize! Please PM me.

Blood and Sunlight comes next (typing it now!)

5 Likes

Blood and Sunlight
@alyshkalia

When I was in fourth grade–I can remember reading it in my assigned seat–I remember loving a book about a boy my age who befriends a vampire girl. He was an awkward, lonely boy, and the girl was a mysterious outsider. There were anxieties. Will her parents eat him when he comes over for dinner? Perhaps they were older–sixth grade, perhaps. I think young people were younger in the eighties. There was no internet, as only one obvious and simple indication. There was a sweetness to their attractions (fascinations). It was mostly expressed as shyness.

I loved the story. As an unhappy child, I believed that only something supernatural or miraculous could change my life, which was in those days hopelessly real. I wanted something–someone–to draw me into a secret, undiscovered world where magic exists. That never happened, and perhaps I was right! I never became a happy young person.

I don’t think I was alone in my feelings. Thanks to democratized distribution of content and fan-made works, we can see that the idea of personal relationships with the supernatural has wide appeal. We see it in traditional media, too. Surely we have not forgotten–even if some of us remain confused by it–the success of the Twilight franchise.

This interest intersects with figurative presentations of monsters, perhaps especially vampires. Maybe vampires most of all. What does it mean to be devoured? What might it mean to be excluded from society? To never see “the light of day?” To have socially forbidden hungers?

These questions all pulse through the veins of vampire fiction, even when the dangers are subsumed within a nonthreatening package. So it was with my grade school book, and so it is too with Blood and Sunlight. On its surface, Blood and Sunlight seems concerned with a logistical problem: will the protagonist, Zach, get home before daybreak? The answers in this multi-route game are mostly “no.” The question might be robbed of its teeth: Zach isn’t in any danger of turning to ash. Still, he will and does suffer if he chooses to stay.

His drunk significant other, Lyle, suggests that he stay, but they’re too intoxicated to add much to the conversation. This is really a discussion that Zach has with himself: “why can’t I be like everybody else,” he seems to wonder. He can’t, obviously, but how far is he willing to go to try? The player can choose to make him sick. Is this romance? I was reminded of Ellie and Riley’s doomed fantasy of madness unto death in The Last of Us: Left Behind, but those characters chose to fall apart together. Here, it’s just Zach.

I found in this story an inversion of my own grade-school fascination with the adolescent vampire girl. My young self wanted to be pulled out of the world, but Zach pushes himself hard to be in it. I think Blood and Sunlight appears–misleadingly–light, but deeper themes are there, for those who look. A thought-provoking and rewarding bite!

8 Likes

Lazarrien
@DemonApologist

I don’t usually do this, but I’m going to blank out spoilers below. Do not read them if you intend to play through. Seriously!

Having enjoyed Radiance Inviolate a great deal, I played and rated Lazarrien last month, but I thought I might write some words about it now. It has only one review at the moment!

I’ve said–somewhere–that that I enjoy the “adjectival opulence” of DemonApologist’s prose. It feels lush and indulgent without ever overdoing things. It has the savor of smoke, salt, and a bit of fat. The initial setup of Lazarrien reminds me of a more darkly-inclined William Morris story, if only Morris were a better writer. I should qualify myself. What feels like Morris are its grounded assertions of otherworldly types. Tarot archetypes for instance, or clothing-as-signifiers. The whole work feels drunk with significance.

“Drunk” is a fine word in this case, as protagonist Lazzien is as confused as we are by the horrors of a land under an unnamed and unexplained curse. As in allegory, our protagonist stumbles through a world of symbols.

Even without choices, the mystery of the world will pull many of us through. We learn more, but not enough. Information is artfully drip-fed. Others know us, even though we do not know them. Lazarrian is a lousy son, it seems, and a musical–witch? is it a witch?–finds us amusing. A High Priestess, straight out of tarot, is frozen solid. Are we the Fool, then?

Mystery compounds upon mystery when we learn that Lazarrien is the lover of demon Agramith. We thought he was stalking us! Our only choice looms: spare Agramith, or sacrifice him before the castle?

The choice doesn’t matter much programmatically, but it does matter. The zinger here is as good as any Twilight Zone episode (I am a Twilight Zone superfan): Lazarrien is playing a game to free Agramith, a prince of hell. The game? Reaching the castle with a ring, a sword, and Agramith. Player Lazarrien can choose various factors for his “run.” This is a sort of roguelike game. In the other room: a mountain of swords stories high, one for each failed attempt.

This a good story. It’s just really good. There’s a very clever self-awareness with the roguelike backgrounding. I feel Lazarrien draws from a number of sources and uses them effectively to weave a surprising and satisfying tale.

5 Likes

Method in My Madness
@SomeOne2

I have never, until this very weekend, played Max Fog’s Method in My Madness. One reason is that my spidey-sense tingles when I see the word “madness.” I have a serious mental illness. I am not a person who has a major depression every few years (though that is a very real hardship), or a bipolar II who runs up the credit card every once in a while (though that is a real hardship). The federal government recognizes my mental illness to be so serious that it prevents me from sustaining employment. There is a stigma that goes with that. People don’t respect it. My partner and I always think hard about how to answer the question “what does your husband do?” People feel pretty comfortable being weird about mental illness in public. Perhaps you’ve seen that around.

I may pay closer attention to representations of mental illness in media than many others because I have a lot of skin in the game.

Method in My Madness is about a person with an overpowering romantic obsession for a man named Cauchy. My initial impressions were very good! The text on-screen is arranged in a very artful and innovative way that conveys the disorganized thinking of the protagonist. Words flicker in and out. Some are horizontal, and some are rotated. Animations sometimes shift the words in interesting ways. I feel this does a very effective job of rendering the abstract situation of obsession as a sort of concrete poetics.

In an earlier time of life, I did have a hard time letting go of a romantic interest, and, while it was never as weird as what we see here, I could almost relate to it. I could see it in the distance. Romantic interest can baffle, confuse, and blind us. The protagonist goes too far, stalking Cauchy. They know when Cauchy takes the trash out, so they meet him there. The presentation of the game keeps pace with the events of the story, both making and confounding sense. It’s a mixture that works very well.

However, the game–forgive my use of a tired expression–loses the plot when the unnamed protagonist appears to have a complete psychotic break, forcing themself upon him, injuring him, talking about fairies. The building may or may not burn down.

When I see this kind of story, what I think is that society has failed this person. That’s the real story, but what we get is a fireworks display. It’s a shame, too, because this setup would have worked perfectly well with a less explosively obsessed protagonist. I can’t really recommend this story, though the design itself is of definite interest.

As another reviewer has mentioned, Method in My Madness appears to be a very rare case of timed text working out. The delays, combined with the rotating and shifting texts, are very impressive. Perhaps Max would consider sharing information about his CSS setup when he isn’t busy teaching us about ZIL! I expect we’ll see more innovations from Max, whose IF career is just beginning.

8 Likes

Thank you so much for taking the time and care to review Lazarrien: A Love Story! :purple_heart:

I was hesitant to submit this to R-a-T because the story has been out for almost a year now without generating much interest and I really got into my head that maybe all the things I tried really didn’t work at all and negative self-talk spiral etc. Even if (Inevitably when) other reviewers end up not really vibing with the project, this process has been a bit healing in the sense that it has rekindled my joy for the story, so I’m glad I went through with submitting it for this.

You drew out a web of literary/media/game connections that I have found interesting to think about in the days since. While I wouldn’t say I’ve done enough to earn superfan status, I always liked catching New Year’s Twilight Zone marathons on the SciFi channel back in the day. There’s something delightfully weird and camp and compelling about them, a lot of those stories have stuck with me.

There’s the Stephen King of it all, but a short story collection that I think about a lot that I’ll contribute to the pile here is Bears Discover Fire and Other Stories (1993) by Terry Bisson. It’s been long enough since I read it that I can’t point with precision at where this specific collection influenced Lazarrien (“Necronauts” maybe? Time for a re-read?) but I feel sure it’s in there somewhere.

Take care,
DemonApologist

4 Likes