So, I’ve been playing around with ZILF the last few days and am trying to wrap my head around something that feels like it should be easier than I’m making it out to be. Upon loading the story file, I would like to immediately drop the player into a room - no title, no nothing, just an abrupt start in a room that, upon the player performing an action, said action routine (say, pulling a lever: LEVER-F) runs the GO routine and formally starts the game. Ideally, the GO routine then subsequently moves the player elsewhere; think: said lever opens a trap door and moves the player to a watery pit. Just an action that hard cuts to GO and suddenly the player jarringly finds themselves in another location.
Am I just missing something fundamental (probably) or is there more to this than meets the eye?