Do you have any 'rules for game design' that are objectively false but you still cling to?

Actually, although the proof may be against these, pretty much all my rules are not very popular:

  • NPCs are hard to get right, include less of them but make them worth it.
  • Story comes after puzzles. That’s how my cookie crumbles.
  • DEFINITELY make the game cruel. It’s more interesting that way.
  • Randomisation? Obviously! Otherwise it becomes a follow-the-walkthrough-if-you-get-stuck kind of game with no brain involved. I usually end up becoming that kind of person.

… Hmm, that’s all of my rules for games really.

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