I open a new thread, for not cluttering the debate elsewhere
the fixturing of the gate fixes the immediate problem, but I ended with unusual disamb issues.
the west gate (on the opposite side of Luroz, as players of Creative Cooking know) works reasonably fine:
The west “gate” isn’t precisely a defensive one (there’s no walls, anyway), being a stone open arch whose only function is being an “Here you enter Luroz” marker of sort.
I can return west to the teleport beacon or go to Luroz’s lower plaza east.
Which do you mean, West arch or the west gate?
Then, disambiguation became surreal:
[descs of rooms traversed]
The ancient, millennia-old, East gate, the only surviving defensive gate of Luroz, flanked by short remains of the wall, now repurposed into the west walls of the two houses beside the gate leading out to the road to Sarneste
west is the market, and east you can exit Luroz on the Sarneste road.
Which do you mean, the east gate on the ground or the lit east gate?
whose speaks for itself. I don’t get where ‘lit’ came (I suspect refers to the E gate room, whose by default IS lit) and that a gate is on the ground, well, the fixture IS on the ground of the location by world model (@egate) but the most awkward disambiguation is incoming: let’s move to a place roughly equidistant to the gates:
[traversing loc descr again]
go to gate
Which do you mean, the west gate, the lit east gate, West arch, or the east gate in the east gate?
no need to enter into the detail of the utter awkwardness: the last disamb question speaks for itself…
with the extensive map, with areas (regions) often extended along long axis (even U-D, there’s a sizeable tower…) I think that GO TO is a good, if not excellent, QoL for the player, so removing it from the verb & action set is out of question, notwhistanding that indeed CAN be “considered harmful”…
Best regards from Italy,