How can I have conditional text display only if the player is holding something that isn’t a part of the player?
I’ve tried:
if the player encloses a thing which is not a part of the player, say "You are carrying things that aren't a part of you.";
andDefinition: A thing is unpartified if it is not a part of the player.
...
if the player encloses a unpartified thing, say "You are carrying things that aren't a part of you.";
Both compile, neither work. Also, is there a neater way of dealing with carried things? At the moment I’m using this to move inventory items:Definition: A thing is unpartified if it is not a part of the player.
...
now every unpartified thing enclosed by the player is in the location of the player;
Which works, but seems clumsy.
Any advice appreciated! Thanks.