Hi. I’m a scaredy cat so I tend to generally avoid horror anything, including horror IF. But I’ve played some EctoComp entries, and here are some thoughts.
Not gonna be full reviews, mostly just acknowledging what I played. Appreciate the work of all the authors and the organizers!
Walk A Mile In My Shoes
A short little scenario in a parser. Good premise! I think it was interesting going back and reading the descriptions again after it was over.
I think I tried WEAR CLOTHES as my first command, and it responded with something a bit odd, and then trying WEAR CLOTHES again gave me a different response. I wonder how you look in the end, what makes the kids scream?
How To Never Talk To Other People Again
Well, this is a way more thought-provoking and unsettling work than anything else I tried pretty much, which were for the most part fun spooky micro-stories.
It’s the sort of Twine work that we tend to attach “personal” to, so not escapism in the least. But this certainly resonates. If you’re receptive to this sort of work, I think it’s well worth playing. Pay attention to the content warnings.
There are external links, and when I clicked on them I got an error page using Firefox desktop, but I got around it by middle-clicking on the links which opened them in a new tab. So you could just do that if you run into the same issue.
The intro says everything in this is fictional. Yes, of course, everything. You, me, and any thoughts and fears and anxieties we separately might share, as all the platforms we virtually exist on eagerly point us all towards an AI future that none of them quite understand the shape of, either.
…We used to say the internet wasn’t real life, didn’t we?
I have no verbs and I must
Very dreamlike (or nightmarelike). The writing is sometimes serious, sometimes not, flipping through a bunch of scenarios. There were a few that didn’t seem to pose an imminent threat, so I tried other verbs there.
I think the fun of this, though, is partly intentionally dying as well, to see the unique deaths.
I think the very last scene could’ve been sold a bit more, as in, I think both description and response could feel slightly longer, and FEEL a bit more real than the others but I still see what is was going for, and that scene definitely does pose something more scary than all the nightmares.
The Walking Man
So sort of a mythological horror/curse type figure. Neat! Some good setup and tension.
The walking scene was less effective than the others for me, but overall effective with a great ending.
As a scaredy cat, I appreciate how obvious the laptop was setting it up, so I was priming myself up for something to show up after that even though I didn’t know how it would happen; but yeah, assuming the Ectocomp audience is okay with jumpscares and the intent IS to give a scare, it did kind of take away from That Moment since I knew it was coming. I’d really want to know how it was achieved though, because I certainly didn’t expect it to happen the way it did.
You Promise
Played the english version, not judging it. A visitor at your door. A few choices. Good premise.
refused to share name first time. picked the third choice the second time, picked the right choice after that, got a “good” ending. Liked the mini-puzzle of figuring out the “right” choices. Wonder if there’s a way to re-word the second choice as well so it’s evident what I end up promising, because I picked it specifically because it seemed safest and nothing in that choice wording made me think I would be promising anything (So it felt a bit more like this was a short story I’m reading where it’s not quite linear, since that wasn’t a choice that quite reflected my player intentions).
One Fifty-Nine: Drowned Secrets
Choicescript. I wasn’t paying attention to the categories when starting games but this was in the longer one.
You’re a merfolk, caught by humans and sent on a dangerous undersea mission to a mysterious shipwreck. The humans have already sent teams down there before that haven’t returned.
Very CYOA, heavy on the adventure. As in, you’re put in a lot of precarious situations, fight or flight situations, speed vs stealth, those sorts of decisions.
It’s enthralling, although I do think it’s maybe SO many danger scenes at one point, one after the other, that the story/mission felt like it was progressing a bit slowly. Also some paragraph length variation might also up the pace, just cutting down or splitting some paragraphs. Provides a lot of good high-adrenaline scenes, and some really tough and scary decisions which really made me ponder what I should do. Also liked the setup as well (how motivated are you to actually help the humans?)
final stats/achievements
Name: ishmael.
Species: Merfolk.
Health:
Health: 75%
Voice attack: Used 2 times. Your voice is currently overstrained and may not be effective.
Items carried: Communications device. Knife. Torch. Compass.
Torch: Switched on.
the lamp of your body
Short story, sort of like a journal. A mysterious girl in your classes which you’re strangely drawn to. Forbidden fruit, temptation in different forms, perhaps something like abstinence, in different ways? Some nice prose and description.
I Got You
You’re on a date, someone, like a wingperson type, is giving you advice. Played through once, picked most of the funny responses (“howdy, partner!”), got rejected. Did not see anything horror-y at all, did found it enjoyable, would be extremely surprised if there wasn’t more in the other paths.
The Final Stew
This goes for a flashback story where it reveals how it’s going to end at the beginning, instead of the horror twist reveals some of the other entries have done. The music choice is fun, there’s a good sense of longing here, with a dash of submission.
Hey, you did consent to your fate!
Diary of a Drowned Girl
Using the whole card drawing and playing thing that the author’s Social Democracy Dendrynexus games also use. There’s some statuses that I think I’m supposed to balance through my choices. But I’m as bad at that as running a social democratic political party it turns out, keep dying without getting that far into this.