Determining whether player is using Quixe at runtime

Hi all,

Is there a simple way of determining whether player is running the game under Quixe at runtime?

So I could, (in bad pseudocode)

if current_terp is Quixe: do X; otherwise: do Y.

I’m aware of the Interpreter Sniffing extension by Victor, but it doesn’t support Quixe.

Thanks in advance!

Ade

No, not reliably.

OK…thanks zarf.

If you need to switch some behavior on or off, it’s best to ask the user whether to use it at the start of the game.

Yup. That’s what I will do. Thanks again,

Out of curiosity, what were you going to use this for?