Design for prototyping a Fallen London-like browser game

I’d also note that Sunless Sea uses basically the same data structures as StoryNexus/Fallen London and it writes out the data files to your home directory as JSON files when you run the game. So if you want to see all the warts that data model grew over a decade or whatever, you can.

And if you’re pulling those data files out to look at, I have a half-baked visualization experiment that hasn’t gotten to the point where I thought it was worth making the code public (and it’s not useful without the data), but feel free to drop me a message if you want to poke at it. Shows you all the storylets that depend on an individual quality, with a single-axis graph showing their condition ranges, like these collages:

https://joshgrams.com/2023/06/18/learning-about.png
https://joshgrams.com/2023/06/18/resources.png

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